Hire Decimation Artists

Find approved freelance CG artists & studios.
Results: 104

Icaro A

Registered: 1 week ago

I work with rendering, architectural visualization, organic and hard surface modeling, texturing, rigging and skinning, programming and implementing characters in graphics engines for games.

skills

3D Modeling Architecture Visualization Concept Art Decimation Hard Surface Modelling Organic Modelling Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping

industries

3D Printing Games

software

3ds Max After Effects Illustrator Marmoset Toolbag Maya Photoshop Premiere Pro SketchBook Substance Painter Unreal Engine V-Ray ZBrush

objects

Characters

styles

Realistic Stylistic

Aaron S

Registered: 1 week ago

I am a creative, motivated digital artist who has the skills to create compelling imagery that exceeds project expectations. My scientific background impacts my design philosophy, whether it be taking concept art to completion, physically based rendering, or anatomically accurate 3d illustration. Artstation - https://www.artstation.com/aaron_sedgwick Linkedin - https://www.linkedin.com/in/aaron-sedgwick-62114647/

skills

3D Modeling Art Direction Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping

objects

Animals Characters Creatures Environments Food Nature Packaging

software

Blender MARI Marvelous Designer Maya MODO Photoshop Quixel Mixer Substance Painter Unreal Engine ZBrush

industries

Education Food Games Other Product Design

styles

Realistic Stylistic

Flavio P

Registered: 1 month ago

Hello, my name is Flavio. I always had the dream of working with games and entertaining. In the area of 3d modeling > Knowledge in 3D modeling. - Composition (modeling of environments / Level Design) - Modeling of objects (props, for all meshes) > I have knowledge Maa -Substance Painter -Zbrush

skills

3D Modeling Animation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Post Production Rendering Retopology Rigging Texture Baking Texturing UV Mapping

software

After Effects Animate Arnold Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Santiago M

Registered: 1 month ago

Hello! My name is Santiago Martins. I am a generalist CGI artist and a student of game art. I have been passionate about producing art since I was very young. I grew up between the 80s and the 90s and a lot of my artistic references come from that time. I am passionate about games, movies, comics and animations. If you want to know more about my work or anything else about me feel free to send me a message!

skills

3D Modeling Animation Decimation Hard Surface Modelling Look Development Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

objects

Architecture

industries

Games

software

Marmoset Toolbag Maya Photoshop Substance Painter ZBrush

styles

Realistic

Mohammad S

Registered: 2 months ago

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking

software

3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush

Tornado S

Registered: 2 months ago

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Concept Design Crowd Simulation Decimation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping

software

3DF Zephyr 3ds Max After Effects Cinema 4D Marvelous Designer Maya Photoshop RealityCapture Substance Designer Substance Painter V-Ray ZBrush

services

Animation

industries

Education Film & TV Games

objects

Medical Vehicles

styles

Realistic

Junior G

Registered: 4 months ago

Hi everyone. I am a 3D Character Artist, Digital Sculpting and Texturing for Games, Cinematics & Interesting projects. -My portfolio: https://jrguerhard.artstation.com/ • Main Skills: - 3D Modeling; - Digital Sculpting; - Low-Poly modeling for Games; - Good understanding of topology for 3D animation requirements; - UV Mapping; - Texturing, Baking textures, PBR textures. - Good understanding of Anatomy. • Software Knowledge: -Maya, VRay, Zbrush, xNormal, Substance Painter & Photoshop. -Marmoset Toolbag.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Organic Modelling Sculpting Texture Baking UV Mapping

software

3ds Max Arnold Marmoset Toolbag Maya Substance Painter xNormal ZBrush

Miguel A

Registered: 4 months ago

Hi my name is luiz miguel I'm 19 years old and my dream is to be a 3D modeler. >Knowledge in 3D modeling. - Composition (environment modelling / Level Design) - Objects modelling (props, for all meshes purposes) >I have knowledge -Maya -Substance Painter -Zbrush -Photoshop -Marmoset Toolbag

skills

3D Modeling Architecture Visualization Decimation Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Texturing Turntables

software

Marmoset Toolbag Maya Photoshop Sketchfab Substance Painter Unreal Engine ZBrush

Barış M

Registered: 4 months ago

I have been working in digital art for 15 years. I specialized in character modeling, 3d sculpting, solid object modeling and texturing. During my work, I focused on 2D and 3D animation, motion graphics, and concept designs. I am experienced in organic modeling (human, animal, creature) and solid modeling in Zbrush. At Zbrush, I worked on painting and texture creation, retopology, and optimization for game models. I am experienced in realistic texturing, PBR texturing, and export operations for game engines with Substance painter. I am experienced in 3D modeling and preparation for 3D printing. I am experienced in preparing and installing 3D models on Sketchfab platform. I made high-quality 3D-based illustrations for desktop publishing. With all these skills, I promise high customer satisfaction.

skills

3D Modeling 3D Printing Animation Concept Art Concept Design Decimation Digital Painting Hard Surface Modelling Illustration Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Turntables UV Mapping VR 360

software

After Effects Illustrator Marmoset Toolbag Marvelous Designer MODO Photoshop Sketchfab Substance Painter ZBrush

Kem Y

Registered: 5 months ago

Specializing in 3D Environment Art. Materials, Lighting & Terrain.

skills

3D Modeling Decimation PBR Texturing Retopology Texture Baking Texturing

software

Anvil Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine

David L

Registered: 5 months ago

I'm a passionate artist with the 3d world. I specialize in either hard surface or organic modeling, shading, and rendering trying to achieve the best quality with each project Portfolio link : https://www.artstation.com/dlz

skills

3D Modeling Concept Design Decimation Hard Surface Modelling Layout Lighting Organic Modelling PBR Texturing Python Scripting Rendering Retopology Sculpting Shading Texture Baking UV Mapping

objects

Anatomy Characters Clothing Materials

software

Arnold Illustrator Iray KeyShot MARI Maya Photoshop Substance Designer Substance Painter ZBrush

industries

Games Other

styles

Stylistic

Stirling D

Registered: 5 months ago

I am a 3D Character Artist living in Los Angeles. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!

skills

3D Modeling Decimation Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat Marmoset Toolbag Maya Photoshop Substance Painter Unreal Engine ZBrush

Cedrick V

Registered: 6 months ago

Hello. Im a 24 Year old, 3D Artist based in the UK with good communication skills. I am looking for commission for 3D modelling and sculptures, especially characters, however I'll only be doing 1 commission at a time, until I find more free time for the next project. Please check out my work below on the link below. I will be using a contract based work commission to protect both client and myself. https://www.artstation.com/ceddy

skills

3D Modeling Architecture Visualization Color Correction Concept Design Decimation Hard Surface Modelling Lighting Organic Modelling PBR Texturing Retopology Sculpting Texturing

software

Marmoset Toolbag Marvelous Designer Maya Substance Painter TopoGun Unreal Engine ZBrush

Prince M

Registered: 7 months ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Orhun E

Registered: 7 months ago

My name is Orhun Evcimen. I'm 14 years experienced illustrator and 3D generalist. In 2005 i'm graduated from Dokuz Eylul University Fine Arts Faculty department of Graphic Design (Bachelor Degree). Then i started to work as a junior graphic designer along one year in local advertise agencies in Izmir. At the end of one year i decided to go to Istanbul for being a CG generalist. I worked one year in İstanbul. During this process, I produced freelance 2d/3d animations and graphic design works. Then i had to go back to Izmir because of personal reasons. Since 2008 I'm living and working in Izmir as vector illustrator and 3d artist. For one year i switched to the game industry and working as low poly 3d modeler and texture artist.

skills

3D Modeling Concept Design Decimation Digital Painting File Conversion Hard Surface Modelling Illustration Organic Modelling PBR Texturing Photo-manipulation Photography Retopology Sketching Texture Baking Texturing UV Mapping

software

3ds Max Illustrator Marmoset Toolbag Photoshop Substance Painter ZBrush

Javier B

Registered: 7 months ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush