Hire Decimation Artists

Find approved freelance CG artists & studios.

Results: 112

I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.

I am a 3D Artist With knowledge in Hard surface Modelling, Organic Modelling, And PBR Texturing With Gaming and Productivity Pipeline.

Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing

Hello, thank you very much for visiting my profile. My name is Rafael Seita, I am a student of game development and 3D artist, my specialties are: Concept art, Character design, creation of props for games, modeling of characters for games and sculptures for printing and modeling of objects for game scenarios .

3D Character Artist

I work with rendering, architectural visualization, organic and hard surface modeling, texturing, rigging and skinning, programming and implementing characters in graphics engines for games.

I am a creative, motivated digital artist who has the skills to create compelling imagery that exceeds project expectations. My scientific background impacts my design philosophy, whether it be taking concept art to completion, physically based rendering, or anatomically accurate 3d illustration. Artstation - https://www.artstation.com/aaron_sedgwick Linkedin - https://www.linkedin.com/in/aaron-sedgwick-62114647/

Hello, my name is Flavio. I always had the dream of working with games and entertaining. In the area of 3d modeling > Knowledge in 3D modeling. - Composition (modeling of environments / Level Design) - Modeling of objects (props, for all meshes) > I have knowledge Maa -Substance Painter -Zbrush

Hello! My name is Santiago Martins. I am a generalist CGI artist and a student of game art. I have been passionate about producing art since I was very young. I grew up between the 80s and the 90s and a lot of my artistic references come from that time. I am passionate about games, movies, comics and animations. If you want to know more about my work or anything else about me feel free to send me a message!

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

3D Character Artist

Hi everyone. I am a 3D Character Artist, Digital Sculpting and Texturing for Games, Cinematics & Interesting projects. -My portfolio: https://jrguerhard.artstation.com/ • Main Skills: - 3D Modeling; - Digital Sculpting; - Low-Poly modeling for Games; - Good understanding of topology for 3D animation requirements; - UV Mapping; - Texturing, Baking textures, PBR textures. - Good understanding of Anatomy. • Software Knowledge: -Maya, VRay, Zbrush, xNormal, Substance Painter & Photoshop. -Marmoset Toolbag.

Hi my name is luiz miguel I'm 19 years old and my dream is to be a 3D modeler. >Knowledge in 3D modeling. - Composition (environment modelling / Level Design) - Objects modelling (props, for all meshes purposes) >I have knowledge -Maya -Substance Painter -Zbrush -Photoshop -Marmoset Toolbag

I have been working in digital art for 15 years. I specialized in character modeling, 3d sculpting, solid object modeling and texturing. During my work, I focused on 2D and 3D animation, motion graphics, and concept designs. I am experienced in organic modeling (human, animal, creature) and solid modeling in Zbrush. At Zbrush, I worked on painting and texture creation, retopology, and optimization for game models. I am experienced in realistic texturing, PBR texturing, and export operations for game engines with Substance painter. I am experienced in 3D modeling and preparation for 3D printing. I am experienced in preparing and installing 3D models on Sketchfab platform. I made high-quality 3D-based illustrations for desktop publishing. With all these skills, I promise high customer satisfaction.

Specializing in 3D Environment Art. Materials, Lighting & Terrain.

I'm a passionate artist with the 3d world. I specialize in either hard surface or organic modeling, shading, and rendering trying to achieve the best quality with each project Portfolio link : https://www.artstation.com/dlz

3D Character Artist

I am a 3D Character Artist living in Los Angeles. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!