Born in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.
skills
3D Modeling Animation Art Direction Cloth Simulation Color Correction Color Grading Facial Rigging Fluid Simulation Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mappingsoftware
3D-Coat 3DF Zephyr Affinity Designer Blackmagic Fusion Character Creator iClone Iray Marmoset Toolbag Marvelous Designer Maya Octane Render Photoshop RealFlow Substance Painter ZBrushi am garry work as a freelancer on the above technology which I mention in my skills.
software
3D GeniuX 3D-Coat 3Delight 3DEqualizer 3DEXCITE 3DExperience 3DF Zephyr 3ds Max Blender Cinema 4D Maya SolidWorks Unityskills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Augmented Reality Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Hair Cards Hard Surface Modeling Illustration Integration Level Design Rendering RiggingI am a dedicated and driven artist and 3D generalist, with passion for art, games and photogrammetry. I a m intuitive and resourceful and have excellent eye for detail. A passion for creation of visually stunning 3D environments.
skills
3D Modeling Animation Architectural Visualization Cloth Simulation Coding Compositing Hair/Fur Grooming Hard Surface Modeling Layout Level Design Level of Detail Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Training Turntables UV Mappingsoftware
3DF Zephyr Blender KeyShot Marmoset Toolbag Marvelous Designer Maya Meshroom Photoshop Substance Designer Substance Painter Unity ZBrushI am a 3d Artist and Texture Artist with over 15 years modeling experience. I work in the field of Animation, Games and 3D Print.
Goutham Mannuru is the lead and 3D Art Director @ Wirecorp Studios (https://wirecorpstudios.com/) , with more than 5 years of Experience in 3D production Art.
skills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Concept Art Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR 360software
3D-Coat 3DF Zephyr 3ds Max Arnold Blender Daz3D MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Quad Remesher Quixel DDO Quixel Mixer Substance Alchemist Substance B2M Substance Designer Substance Painter ZBrushI'm an Australian professional artist with 4 years of professional experience.
skills
3D Modeling 3D Printing Hard Surface Modeling PBR Texturing Photogrammetry Retopology Rigging Sculpting Shading Texture Baking Texturing Virtual Realitysoftware
3DF Zephyr KeyShot Marvelous Designer Maya Megascans Photoshop Quixel DDO RealityCapture Substance Designer Substance Painter Unity Unreal Engine ZBrushWe are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.
skills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Matte Painting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mappingsoftware
3DF Zephyr 3ds Max After Effects Blender Cinema 4D Marmoset Toolbag Marvelous Designer Maya Photoshop Procreate RealityCapture Substance Designer Substance Painter Unity Unreal Engine V-Ray ZBrushI'm a 3D generalist with a very broad range of skills from advertising/ film to games and products. I have a large range range of software knowledge including 3ds max, zbrush, ue4, Maya, marvelous designer. World machine. PS, after effects and more.
skills
3D Modeling 3D Printing Architectural Visualization Art Direction Cloth Simulation Concept Design Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing Turntablessoftware
3DF Zephyr 3ds Max After Effects Arnold Marvelous Designer Maya Metashape Photoshop R3ds Wrap Substance Designer Substance Painter Unreal Engine V-Ray ZBrush