I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset
skills3D Modeling Concept Design Decimation Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush
My name is Mihail Lupu. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I am currently working at Gameloft as Senior 3D Artist but I'm always interested in working on new projects as freelance. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want me to be in your projects as 3d artist, feel free to contact me. http://mihailupu.ro/
skills3D Modeling Hair/Fur Grooming Hard Surface Modeling Layout Look Development MAXScript Organic Modeling PBR Texturing Rendering Retopology Sculpting VFX Virtual Reality
software3ds Max After Effects Corona Renderer Fusion 360 Knald Marvelous Designer Maya R3ds Wrap Redshift RizomUV Substance Painter xNormal ZBrush
My name is Mohamed Hesham, working as Freelancer 3D Artist also the Founder of an online 3D store called " CG StudioX ". "CG StudioX is studio started in 2019 and it's aiming to deliver premium PBR models for Next-Generation Games, VR, AR. we also have been doing lots of freelancing 3D projects for many clients from a small studio to big outsourcing companies like Disneyland pairs."I have skills in -3D Modeling. -Basic understanding of Rigging and animation. -Organic Sculpting. -Shading, Lighting, and Rendering. -Unwrapping clean UV's and texturing. -Having experience in Maya, ZBrush, Mari, Topogun, Photoshop, Marvelous Designer, Substance Painter, Marmoset Toolbag, UVLayout, Knald, unreal engine. -Portfolio https://www.artstation.com/mohamed_hesham https://www.behance.net/mohamedhesham23? -Stores https://www.cgtrader.com/cg-studiox https://www.turbosquid.com/Search/Artists/CG-StudioX -Youtube https://www.youtube.com/channel/UCL1_EJbAaqN5twm-EOOHqDg
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks
skills3D Modeling Decimation Look Development Organic Modeling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping
3D generalist with 3+ years freelance experience. Shipped prototype games on Android platform with knowledge of engines such as Unity, Unreal Engine, Unreal Studio and Amazon Lumberyard. Good knowledge of Augmented and Virtual Reality systems and new formats such as Apple Quick look and ARkit as well as Google ARcore. High standard of rendering in engines such as Blender Cycles, Maya's Arnold and Redshift respectively as well as interactive rendering in engines such as iRay. Skills include: Game Development Product Design Architecture Viz Animation Product Visualisation
skills3D Modeling Architectural Visualization Decimation PBR Texturing Photogrammetry Rendering Texturing Virtual Reality
wwm.artstation.com Freelancer Digital Character Sculpture Artist, CG Generalist
skills3D Modeling 3D Printing 3D Scanning Facial Rigging Hard Surface Modeling Organic Modeling PBR Texturing Rigging Sculpting UV Mapping
5 years of experience in sculpture and 3d modeling, I can sculpt or model almost anything, creatures, objects, characters. My main tools are. zbrush and maya, worse I also use programs such as substance painter, keyshot, substance designer and marvelous designer, I have a puppy called brush and I like the video games also available for online games: D "addict to skyrim" I know, it is not online. ..
skills3D Modeling 3D Printing Architectural Visualization Concept Design Hard Surface Modeling Organic Modeling PBR Texturing UV Mapping
My name is Dujon Allen and I am a 3D Character Artist . My objective is to work on challenging projects with a team and in a environment sharing my enthusiasm and passion for developing ones skills and learn from other artists. At the same time holding creativity and teamwork a vital necessity.
software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
I’m a team-oriented 3d generalist with a proactive orientation focusing on hard surface, environment, material and technical art. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, lighting, effects, mecanim, etc.
skills3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush
I'm a 3d artist,my area of expertise is mainly modeling and texturing for videogames or film. I can also do photogrametry an photography.
skills3D Modeling 3D Scanning Architectural Visualization Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking UV Mapping Virtual Reality
Creative Artist with a recognized talent for conveying personalities, emotion, weight, and motion. Collaborates well with others to generate and execute ideas within tight deadlines. Earned a reputation for dedication, humor, intelligence, and going “above and beyond” to help team-mates.
skills3D Modeling 3D Printing Decimation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Rendering Sculpting Sketching Texture Baking Texturing Turntables UV Mapping
software3ds Max Arnold Knald MARI Marmoset Toolbag Maya Ornatrix Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush
I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.
skills3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modeling Level Design Organic Modeling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping
software3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO Silo Substance Painter TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush
High quality games art environments & props as well as a passion for vehicle art.
skills3D Modeling Architectural Visualization Art Direction Hard Surface Modeling Layout Level Design Lighting Look Development PBR Texturing Photogrammetry Retopology Storyboarding Texture Baking Texturing Turntables UV Mapping Virtual Reality
softwareKnald Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop RealityCapture Substance Designer Substance Painter Unreal Engine xNormal ZBrush
I have been working in the game industry for more than 5 years as an environment and prop artist. I am specialized in creating high quality game ready asset. I am also specialized in texturing assets using the PBR workflow.
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking UV Mapping
softwareKnald Marmoset Toolbag Maya Photoshop RizomUV Substance Designer Substance Painter Unreal Engine ZBrush
With great power comes great CG! Softwares powered and hero mode ON!
skills3D Modeling 3D Scanning Cloth Simulation Color Correction Decimation Lighting Organic Modeling PBR Texturing Photogrammetry Rendering Texturing Turntables Virtual Reality
Freelance 3d environment/hardsruface artist that has almost 6 years of experience in the industry everything from indie to AAA studios
skills3D Modeling Cloth Simulation Hard Surface Modeling Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
softwareBlender CryEngine Knald Marmoset Toolbag Marvelous Designer Photoshop Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush
I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.
skills3D Modeling Animation Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality VR 360
I've worked in the games industry for a decade. I am a CG Generalist, Modeler. I have also done Research and Development, Previsualization, Layout, etc. I have worked in games, commercials, 3d rides, promotional statues, etc.
skills3D Modeling 3D Printing Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX Virtual Reality
Christian is a true CG generalist with professional studio experience on many blockbuster feature films for several years. Christian is now focusing on freelance work and is excited to deliver top shelf work directly to clients.
skills3D Modeling 3D Printing 3D Scanning Architectural Visualization Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Retopology Sculpting Shading Texture Baking Texturing Training UV Mapping Virtual Reality
I am a real-time expert with a large variety of experience with more than a decade working in the video game industry. My skill set is focused on all things dealing with environment art. This includes modeling for environments or props, texturing, shading, terrain building, lighting, effects, atmospherics and general interactive development. I also have a wealth of experience using Substance Designer and World Machine and primarily work with Unity, though I am familiar with Unreal as well.
skills3D Modeling Architectural Visualization Art Direction Hard Surface Modeling Level Design Lighting PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing