Hire Knald Artists

Find approved freelance CG artists & studios.
Results: 34

Mohammad S

Registered: 2 months ago

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking

software

3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush

Mihail L

Registered: 4 months ago

My name is Mihail Lupu and currently I am working at Gameloft. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I'm always interested in working on new projects. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want to be part as a freelancer for your projects, feel free to contact me.

skills

3D Modeling Hard Surface Modelling Layout Look Development MAXScript Organic Modelling PBR Texturing Rendering Retopology Sculpting VFX VR & AR

software

3ds Max After Effects Corona Renderer Fusion 360 Knald Marvelous Designer Maya R3ds Wrap Redshift RizomUV Substance Painter xNormal ZBrush

Mohamed H

Registered: 4 months ago

My name is Mohamed Hesham,Founder of “CG StudioX” which is store specialized in selling 3D Models and doing Various Freelance 3D Project for many Clients. I have skills in (3D Modeling-2D Media -Organic Sculpting -Shading,Lighting and Rendering-Unwrapping clean UV's, texturing and texture painting-Haveing experience in 3DsMax, Maya, ZBrush,V-ray, Mari, 3D Coat, Topogun, Photoshop, Illustrator, Marvelous Designer, Substance Painter, Marmoset Toolbag , Quixel Suite, Keyshot,UVLayout,Knald,redshift.), My store https://www.cgtrader.com/cg-studiox

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush

Vinod S

Registered: 8 months ago

I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks

skills

3D Modeling Decimation Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Arnold KeyShot Knald MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun xNormal ZBrush

Scott R

Registered: 8 months ago

3D generalist with 3+ years freelance experience. Shipped prototype games on Android platform with knowledge of engines such as Unity, Unreal Engine, Unreal Studio and Amazon Lumberyard. Good knowledge of Augmented and Virtual Reality systems and new formats such as Apple Quick look and ARkit as well as Google ARcore. High standard of rendering in engines such as Blender Cycles, Maya's Arnold and Redshift respectively as well as interactive rendering in engines such as iRay. Skills include: Game Development Product Design Architecture Viz Animation Product Visualisation

skills

3D Modeling Architecture Visualization Decimation PBR Texturing Photogrammetry Rendering Texturing VR & AR

software

Arnold Blender Knald Marmoset Toolbag Maya Substance Painter Unity Unreal Engine Unreal Studio

Serhat Y

Registered: 8 months ago

My name is Serhat. I'm a 3d Character and Environment artist. Working in the industry as a professional since 2015.

skills

3D Modeling PBR Texturing Sculpting Texturing

software

3ds Max Knald Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush

Julio C

Registered: 9 months ago

5 years of experience in sculpture and 3d modeling, I can sculpt or model almost anything, creatures, objects, characters. My main tools are. zbrush and maya, worse I also use programs such as substance painter, keyshot, substance designer and marvelous designer, I have a puppy called brush and I like the video games also available for online games: D "addict to skyrim" I know, it is not online. ..

skills

3D Modeling 3D Printing Architecture Visualization Concept Design Hard Surface Modelling Organic Modelling PBR Texturing UV Mapping

software

KeyShot Knald Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter xNormal ZBrush

Dujon A

Registered: 1 year ago

My name is Dujon Allen and I am a 3D Character Artist . My objective is to work on challenging projects with a team and in a environment sharing my enthusiasm and passion for developing ones skills and learn from other artists. At the same time holding creativity and teamwork a vital necessity.

skills

3D Modeling Organic Modelling PBR Texturing Sculpting Texture Baking Texturing

software

Arnold Knald Marmoset Toolbag Marvelous Designer Maya Photoshop Redshift Substance Painter V-Ray ZBrush

Florian F

Registered: 1 year ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Ashish S

Registered: 1 year ago

Creative Artist with a recognized talent for conveying personalities, emotion, weight, and motion. Collaborates well with others to generate and execute ideas within tight deadlines. Earned a reputation for dedication, humor, intelligence, and going “above and beyond” to help team-mates.

skills

3D Modeling 3D Printing Decimation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Sculpting Sketching Texture Baking Texturing Turntables UV Mapping

software

3ds Max Arnold Knald MARI Marmoset Toolbag Maya Ornatrix Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush

Zoran L

Registered: 1 year ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO Silo Substance Painter TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

objects

Anatomy Characters

industries

Fashion Film & TV Games Simulation

styles

Realistic

Debjit B

Registered: 1 year ago

I have been workinf in the game industry for more than 3 years as an environment and prop artist. I am specialized in creating high quality game ready models with current PBR texturing workflow.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Maya Megascans Photoshop Quixel DDO SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unfold 3D Unreal Engine UVLayout xNormal ZBrush

Abid B

Registered: 1 year ago

My name is Abid Becirevic and I am a freelance 3d environment artist that works for both AAA(Outsourcing) and indie. Little about me: Started with the 3D environment art when I was only 15 years old.Got my first freelance gig for a small studio when I was 17,and at 19 signed my first full time contract. For the full time I have a year experience(in house AA quality game). For freelance I never stopped since 17 and almost 3 years of experience,and clients all over the world What do I do? Everything necessary for environments like: 1. Making game ready models(High poly,Low poly,Baking,Texturing,Uv unwrapping,Making my Materials). 2.Lighting a scene in engine(both static and dynamic lights) 3.Level design. 4.Blockout. 5.Shaders. So all in all everything needed for environment artist. What programs do I use and know to use? 1.Any open source engine(Unreal engine 4,Cry Engine 5,Unity 5,Marmoset toolbag) 2.Blender 3d for modeling 3.Substance painter,Substance designer,Substance alchemist,photoshop and quixel mixer for texturing 4.Zbrush sculpting 5.World Creator for open worlds 6.Speedtree 7.Marvelous designer 8.Experience with preforce,github,gitbash and plastic for remote work

skills

3D Modeling Hard Surface Modelling Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

Blender CryEngine Knald Marmoset Toolbag Marvelous Designer Photoshop Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush

Jessica C

Registered: 1 year ago

Freelance 3D Artist specialising in props. Based in the UK.

skills

3D Modeling Hard Surface Modelling Organic Modelling Texture Baking Texturing

software

Knald Marmoset Toolbag Maya Megascans SpeedTree Substance Painter ZBrush

Richard W

Registered: 2 years ago

​I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.

skills

3D Modeling Animation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR VR 360

software

3D-Coat 3ds Max Affinity Designer After Effects CrazyBump Flash Knald Marmoset Toolbag Marvelous Designer Maya MODO Photoshop Quixel DDO Silo Substance B2M Substance Painter TopoGun UDK Unity xNormal ZBrush

David J

Registered: 2 years ago

I've worked in the games industry for a decade. I am a CG Generalist, Modeler. I have also done Research and Development, Previsualization, Layout, etc. I have worked in games, commercials, 3d rides, promotional statues, etc.

skills

3D Modeling 3D Printing Hard Surface Modelling Lighting Look Development Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX VR & AR

software

3ds Max After Effects CrazyBump KeyShot Knald MARI Marmoset Toolbag Maya NUKE Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush

Brian M

Registered: 2 years ago

I am a real-time expert with a large variety of experience with more than a decade working in the video game industry. My skill set is focused on all things dealing with environment art. This includes modeling for environments or props, texturing, shading, terrain building, lighting, effects, atmospherics and general interactive development. I also have a wealth of experience using Substance Designer and World Machine and primarily work with Unity, though I am familiar with Unreal as well.

skills

3D Modeling Architecture Visualization Art Direction Hard Surface Modelling Level Design Lighting PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing

software

Knald Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine World Machine

Terry H

Registered: 2 years ago

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood. Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

skills

3D Modeling Architecture Visualization PBR Texturing Texturing Training UV Mapping

software

3ds Max CrazyBump CryEngine Frostbite Iray KeyShot Knald Photoshop Substance B2M Substance Designer Substance Painter Unreal Engine xNormal ZBrush