Hire Iray Artists

Find approved freelance CG artists & studios.
Results: 14

Minh Hoang L

Registered: 4 months ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Zoran L

Registered: 1 year ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

Gary M

Registered: 1 year ago

I am a very experienced 3d Generalist with skills in Modelling, texturing, Lighting, rendering and Animation. I've worked for many well known international clients including Ford, McLaren, Stella Artois, Geberit, EDF energy, Kellogg's, Marshalls, Nestle and the BBC. I Have a working background that includes work for Advertising, Promotional animations, TV series, TV adverts, Brochure and web based projects.

skills

3D Modeling Animation Architecture Visualization Compositing Fluid Simulation Hard Surface Modelling Illustration Lighting Organic Modelling Particle Effects Photo-manipulation Rendering Retopology Rotoscoping Shading Texturing Turntables UV Mapping VR & AR VR 360

software

3ds Max After Effects Backburner Bifrost Corona Renderer FumeFX HDR Light Studio Illustrator InDesign Iray Marvelous Designer Maya Photoshop RealFlow Red Giant Suites Rhino Unfold 3D V-Ray VRED xNormal ZBrush

Maxime G

Registered: 1 year ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Bartek B

Registered: 2 years ago

3D artist and image compositor, I work with both real time and offline renderers, mainly for game industry and movies but I also do product and architecture visualisation.

skills

3D Modeling 3D Printing Architecture Visualization Camera Tracking Compositing Hard Surface Modelling Lighting Organic Modelling PBR Texturing Rendering Retopology Rotoscoping Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Backburner CorelDRAW CrazyBump Iray Marvelous Designer Mental Ray NUKE Photoshop Quixel DDO Rhino SolidWorks Substance Painter Unity V-Ray xNormal ZBrush

Lucas G

Registered: 2 years ago

Hardworking and motivated 3D Artist working as Creature/Character Artist. Experience in films / game industry and sculpting digital character. Solid understanding of all tasks for modelling. Still interested to work in amazing projects.

skills

3D Modeling 3D Printing Hard Surface Modelling Look Development Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Arnold Iray KeyShot MARI Marmoset Toolbag Maya Netfabb Photoshop RenderMan Sketchfab SpeedTree Substance Painter TopoGun UVLayout V-Ray xNormal ZBrush

Terry H

Registered: 2 years ago

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood. Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

skills

3D Modeling Architecture Visualization PBR Texturing Texturing Training UV Mapping

software

3ds Max CrazyBump CryEngine Frostbite Iray KeyShot Knald Photoshop Substance B2M Substance Designer Substance Painter Unreal Engine xNormal ZBrush

Alejandro O

Registered: 2 years ago

3D Character Artist for video games and films with strong creature design skills. Great team player. Experienced working directly with Directors. Ability to work on a fast paced environment and deadlines. Fast learner, responsible, determined and strong focus on achieving results. "3D modeling is not a job is my passion"

skills

3D Modeling 3D Printing Compositing Concept Art Digital Painting Hard Surface Modelling Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping

software

3D-Coat CrazyBump Iray KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Quixel DDO Substance Painter TopoGun UVLayout ZBrush

Rosen K

Registered: 2 years ago

I've recently completed my Bachelor's in Graphic Design. My main area is environment design for games, with props, lighting and texturing.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max InDesign Iray Knald Marmoset Toolbag Maya Metashape Photoshop Quixel DDO Substance Designer Substance Painter Unreal Engine World Machine ZBrush