Hire Uvlayout Artists

Find approved freelance CG artists & studios.
Results: 83

Mohamed H

Registered: 4 months ago

My name is Mohamed Hesham,Founder of “CG StudioX” which is store specialized in selling 3D Models and doing Various Freelance 3D Project for many Clients. I have skills in (3D Modeling-2D Media -Organic Sculpting -Shading,Lighting and Rendering-Unwrapping clean UV's, texturing and texture painting-Haveing experience in 3DsMax, Maya, ZBrush,V-ray, Mari, 3D Coat, Topogun, Photoshop, Illustrator, Marvelous Designer, Substance Painter, Marmoset Toolbag , Quixel Suite, Keyshot,UVLayout,Knald,redshift.), My store https://www.cgtrader.com/cg-studiox

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush

Santiago P

Registered: 5 months ago

3D character artist currently working on PVZ: Battle for Neighborville

skills

3D Modeling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max Marmoset Toolbag Maya Substance Painter UVLayout ZBrush

Serhat Y

Registered: 8 months ago

My name is Serhat. I'm a 3d Character and Environment artist. Working in the industry as a professional since 2015.

skills

3D Modeling PBR Texturing Sculpting Texturing

software

3ds Max Knald Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush

Andrew R

Registered: 8 months ago

Graduated in Design, I worked for five years in the Creation area. I am currently looking for a new position in the area of ​​3D Art, with which I identify myself immensely as a professional. During my career, I had the opportunity to create artistic projects and produce as a team, in addition to collaborating with international projects. For two years I worked as a Designer in various companies. In parallel I worked as a freelance creating graphic projects for clients, one of my responsibilities was to develop and finalize the art. I developed leadership skills and group work. In a second moment of the career, acting in the area of ​​Art 3d, I was able to collaborate in a company of games in an AAA game. Because of this, I consider that I have developed organizational skills, time management, speed and team work. I am interested in obtaining an opportunity in the artistic production area because I believe it will be an important step in the search for my development and professional goals. I am even more attracted to the chance because I want to expand my experiences with the possibility of developing and helping the company grow, as well as performing the functions of the area with which I am familiar. Regards, Andrew

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing

software

3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine UVLayout xNormal ZBrush

Margarita S

Registered: 10 months ago

Hi, I'm a creative wizard that can bring your ideas to life. Passion and love for modeling and rendering. I'm always looking for new challenges. Fields of work: Lowpoly props modeling, Isometric 3d art, icons, Character development, Product 3d modeling and rendering, Product 3d rendering from CAD files, 3d modeling for 3d Printing, Product Animation

skills

3D Modeling 3D Printing Animation Hard Surface Modelling Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR

software

KeyShot Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro Redshift Substance Painter TopoGun UVLayout V-Ray xNormal ZBrush

Vladislav Z

Registered: 10 months ago

I create 3d-models for games (high-poly and low-poly) and for rendering. I can make modelling, sculpting, retopology, UV-Mapping, baking, PBR-texturing and rendering. All models and textures those I made are high quality, have correct topology and usable for different tasks.

skills

3D Modeling Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Mudbox Photoshop Substance Painter TopoGun UVLayout ZBrush

Chris C

Registered: 11 months ago

With over 15 years experience, I specialise in modelling, texturing and rendering. I can create high or low poly, hard surface or organic realistic models. I have also worked in Motion Graphics during that time. I am currently available for remote work and soon available onsite in London and the South East.

skills

3D Modeling Animation Architecture Visualization Hard Surface Modelling Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texturing UV Mapping

software

After Effects Cinema 4D Illustrator Maya Photoshop Substance Painter TopoGun Unity Unreal Engine UVLayout ZBrush

Mathijs K

Registered: 1 year ago

Experienced 3D Character artist for video games and sculptures in general. At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

skills

3D Modeling 3D Printing Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing Training UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Quixel DDO Substance Painter Unreal Engine UVLayout xNormal ZBrush

Daniel Q

Registered: 1 year ago

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Florian F

Registered: 1 year ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Renan A

Registered: 1 year ago

A summary of my background history will show how I can be an asset to your project. •More than 6 years of experience as sculptor for a well known company in the industry. • Ability to modeling, texturing, shading, lighting, rendering, compositing using the softwares as zbrush, substance painter, marmoset, keyshot, arnould, maya, 3dsmax, ps, ae, nuke) •Ability to work quickly without sacrificing quality and with a fine attention to detail. •Able to bring new and original ideas.

skills

3D Modeling Art Direction Color Correction Compositing Concept Design Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Maya Substance Painter UVLayout xNormal ZBrush

Alireza D

Registered: 1 year ago

I am a cg artist . do 3d modeling and director and level designer of game industry, Texturing, Lighting and rendering from fantasy to real . my main software is 3dsmax and substance painter and substance designer and I work with after effect, zbrush, photoshop , uv layout .

skills

3D Modeling Architecture Visualization Hard Surface Modelling Level Design Lighting Motion Graphics PBR Texturing Post Production Rendering Rotoscoping Texture Baking Texturing UI Design UV Mapping VR & AR

software

3ds Max After Effects Daz3D Megascans Photoshop Substance B2M Substance Designer Substance Painter UVLayout V-Ray ZBrush