3d artist from Macedonia working in the cgi and vfx industry for more than 10 years. I have classic art training in high school and university as a sculptor, and have a strong interest and experience in all aspects of cgi workflow
skills3D Modeling 3D Printing Art Direction Compositing Hair/Fur Grooming Lighting Look Development Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping VFX
softwareArnold Character Creator DaVinci Resolve MARI Maya NUKE Photoshop Substance Painter UVLayout V-Ray xNormal ZBrush
Hyper-motivated problem solver and visuals creator. I am able to deliver and meet deadlines while working under pressure.
skills3D Modeling Animation Art Direction Color Correction Color Grading Compositing Graphic Design Hard Surface Modeling Lighting Look Development Motion Graphics PBR Texturing Photography Rendering Sculpting Shading Texture Baking Texturing Turntables UV Mapping
I have good experience in modeling techniques, I maintain good topology and grid uniformity, and I also have a good understanding of the proportions of the model.
Brazilian in love with video games and sculpture, and I try to put all that love in all the works that I participate.
skills3D Modeling 3D Printing Art Direction Concept Art Decimation Look Development Retopology Sculpting Shading Texturing UV Mapping
Senior video game artist, specialized in vehicles. I can also do props!
skills3D Modeling Camera Tracking Concept Art Hard Surface Modeling Level of Detail PBR Texturing Post Production Rendering Texture Baking Texturing Turntables UV Mapping
Q U A L I F I C A T I O N S A N D S K I L L S Excellent Creative Mind, Innovative and Inventive Ideas Great Communication, Coordination and Organizational Skills. Distinguished Analytical and Critical Thinking Skills. Working Knowledge of Design Software such as Maya, Mari, ZBrush, Headus UV Layout, VRay, Adobe Photoshop, Substance Painter, Adobe After Effect, Nuke, Marvelous Designer, Quixel Bridge, Quixel Mixer, Unreal Engine, Marmoset Toolbag, Arnold Render. High Level of Proficiency in Maya, Mari, Substance Painter, VRay, Adobe Photoshop, Zbrush, Quixel Bridge, Arnold Render, Quixel Mixer, Nuke, Adobe After Effect, Unreal Engine, Marmoset Toolbag. Intermediate Knowledge of Headus UV Layout, Marvelous Designer.
skills3D Modeling Hard Surface Modeling Look Development Organic Modeling PBR Texturing Rendering Texturing UV Mapping VFX
softwareAfter Effects Arnold MARI Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Substance Painter UVLayout ZBrush
Passionate Hard Surface / Weapon Artist with over five years of experience in producing high quality game assets for AAA titles.
Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Look Development Organic Modeling PBR Texturing Retopology Sculpting Texturing Turntables UV Mapping
Autodesk Maya & 3ds Max; * Low & High poly modelling * Retopology * Spline modelling * Efficient uvw unwrapping * Texture baking ZBrush; * Low & High poly modelling * Sculpting Quixel Suite; * Creating realistic PBR texture in DDO * Creating normal map in NDO Substance Painter; * Creating realistic PBR texture * Light map bakeing 3D Coat; * Hand-painting stylized & painting texture maps directly on the UV * Exporting texture maps to Photoshop Photoshop; * Texture painting * Illustration drawing * Vector drawing * Image editing Marvelous; *Create simulated clothing and fabric
skills3D Modeling Cloth Simulation Layout Level Design Organic Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping
My name is José Luis Hernández, I am a 3D artist in digital sculpture, I love collectibles, creating characters, super heroes, creatures, science fiction elements, weapons and props for 3D printing and video games. I currently work as a freelancer.
skills3D Modeling 3D Printing Concept Art Concept Design Digital Painting Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
The goal of my work – is a high quality product that was tested by a wide audience, time and geography of customers. I believe in what I do and I ready to share it with you. For the past 10 years I have been co-founder and technical director of Animation studio Pixelation. I have more than 15 years experience in CG producing and I had the opportunity to work with many studios around the world and on various interesting projects. If you want to make your cartoon series, commercial, game cinematic trailer or maybe something else - contact me without any hesitation!
skills3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Mel Scripting PBR Texturing Rendering Rigging Sculpting Shading Skinning Texturing
software3ds Max After Effects Arnold Marmoset Toolbag Maya Mudbox NUKE Photoshop SpeedTree Substance Designer Substance Painter TopoGun UVLayout ZBrush
Technical VFX Artist / Designer in experience across Film, Digital, Product Design, Interactive Web and 3D visualization
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Fluid Simulation Lighting Motion Graphics Particle Effects PBR Texturing Texturing VFX
My name is Mohamed Hesham, working as Freelancer 3D Artist also the Founder of an online 3D store called " CG StudioX ". "CG StudioX is studio started in 2019 and it's aiming to deliver premium PBR models for Next-Generation Games, VR, AR. we also have been doing lots of freelancing 3D projects for many clients from a small studio to big outsourcing companies like Disneyland pairs."I have skills in -3D Modeling. -Basic understanding of Rigging and animation. -Organic Sculpting. -Shading, Lighting, and Rendering. -Unwrapping clean UV's and texturing. -Having experience in Maya, ZBrush, Mari, Topogun, Photoshop, Marvelous Designer, Substance Painter, Marmoset Toolbag, UVLayout, Knald, unreal engine. -Portfolio https://www.artstation.com/mohamed_hesham https://www.behance.net/mohamedhesham23? -Stores https://www.cgtrader.com/cg-studiox https://www.turbosquid.com/Search/Artists/CG-StudioX -Youtube https://www.youtube.com/channel/UCL1_EJbAaqN5twm-EOOHqDg
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
3D artist with an MFA in modeling and texturing for Animation/VFX. Also proficient at lighting, grooming, rendering and facial blendshapes.
skills3D Modeling Color Correction Hair/Fur Grooming Hard Surface Modeling Lighting Organic Modeling Photo-manipulation Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3D-Coat After Effects Arnold Illustrator InDesign MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Unity UVLayout V-Ray xNormal ZBrush
High profile Senior 3d genaralist. More of 14 year working in advertising, TV, and movies.
skills3D Modeling Animation Cloth Simulation Decimation Fluid Simulation Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Shading Texturing UV Mapping VFX
softwareArnold Blender Houdini MARI Maya Megascans Photoshop Redshift RizomUV Substance Painter UVLayout ZBrush
Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.
skills3D Modeling Hard Surface Modeling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping
hi, my name is Arpit. I can model, texture, light, render, post process, track and many more.
skills3D Modeling Architectural Visualization Art Direction Camera Tracking Color Correction Compositing Concept Art Digital Painting File Conversion Hard Surface Modeling Lighting Look Development Matchmoving Matte Painting PBR Texturing Photo-manipulation Post Production Rendering Retopology Rotoscoping Shading Storyboarding Texture Baking Texturing Training Turntables UV Mapping VFX
wwm.artstation.com Freelancer Digital Character Sculpture Artist, CG Generalist
skills3D Modeling 3D Printing 3D Scanning Facial Rigging Hard Surface Modeling Organic Modeling PBR Texturing Rigging Sculpting UV Mapping
Graduated in Design, I worked for five years in the Creation area. I am currently looking for a new position in the area of 3D Art, with which I identify myself immensely as a professional. During my career, I had the opportunity to create artistic projects and produce as a team, in addition to collaborating with international projects. For two years I worked as a Designer in various companies. In parallel I worked as a freelance creating graphic projects for clients, one of my responsibilities was to develop and finalize the art. I developed leadership skills and group work. In a second moment of the career, acting in the area of Art 3d, I was able to collaborate in a company of games in an AAA game. Because of this, I consider that I have developed organizational skills, time management, speed and team work. I am interested in obtaining an opportunity in the artistic production area because I believe it will be an important step in the search for my development and professional goals. I am even more attracted to the chance because I want to expand my experiences with the possibility of developing and helping the company grow, as well as performing the functions of the area with which I am familiar. Regards, Andrew
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing
skills3D Modeling Animation Cloth Simulation Fluid Simulation Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3D-Coat 3ds Max Corona Renderer HDR Light Studio Marmoset Toolbag Marvelous Designer Maya Photoshop RealFlow Redshift RizomUV Unity UVLayout V-Ray