Aguihone M.
I am a generalist 3D artist, with expertise in projects for industry, film, games, animation, and digital sculpting of collectibles. I use in my work ZBrush, Maya, Blender, 3D max, Substance, Marvelous, Unreal, PhotoShop and CorelDraw. Specialist in 3D Modeling, Texture, Retopology, Rigging and Animation.
Aguihone M.
I am a generalist 3D artist, with expertise in projects for industry, film, games, animation, and digital sculpting of collectibles. I use in my work ZBrush, Maya, Blender, 3D max, Substance, Marvelous, Unreal, PhotoShop and CorelDraw. Specialist in 3D Modeling, Texture, Retopology, Rigging and Animation.
Skills
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3D Modeling
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Animation
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Art Direction
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Augmented Reality
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Compositing
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Concept Art
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Decimation
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Facial Rigging
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File Conversion
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Graphic Design
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Hair/Fur Grooming
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Hard Surface Modeling
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Level Design
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Photo-manipulation
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Rendering
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Retopology
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Rigging
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Sculpting
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Skinning
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Texturing
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UV Mapping
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Virtual Reality
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VR 360
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3D Printing
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AAA
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Blueprints
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Camera Tracking
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Color Correction
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Concept Design
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Digital Branding
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Digital Painting
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FACS
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Game Design
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Lighting
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LookDev
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PBR Texturing
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Ray Tracing
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VFX
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Audio
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Fluid Simulation
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Mel Scripting
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Mocap
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Motion Capture
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Particle Effects
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Texture Baking
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Cloth Simulation
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Organic Modeling
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Shading

3ds Max
After Effects
Blender
Cinema 4D
CorelDRAW
KeyShot
Marvelous Designer
Maya
Photoshop
Premiere Pro
Substance 3D Painter
Unity
Unreal Engine
VRay
Zbrush