Find approved freelance CG artists & studios.
Registered: 2 weeks ago
I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.
skills3D Modeling Architecture Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping
softwareHoudini Maya Substance Designer Substance Painter Unity Unreal Engine ZBrush
Registered: 1 month ago
Hi, i'm from İstanbul, Turkey. Since 1998 i'm working for hundreds of 2d, 3d and live-action projects as producer, director, vfx artist, vfx supervisor, freelancer and developer.
skills3D Modeling Compositing Facial Rigging Hard Surface Modelling Lighting Look Development Mel Scripting Python Scripting Rendering Retopology Rigging Shading UV Mapping
softwareAfter Effects Arnold Maya Mudbox Redshift Substance Painter ZBrush
Registered: 4 months ago
Specialties: Character TD , Pipeline TD , Rigger and making script and tools for artist. I enjoy 3d math , modeling and animation ! Strong knowledge in Maya ,Python , Mel Script ,PySide ,Maya Api , 3d math , anatomy , motion . I am always researching and developing very innovative methods. I have more than seven years of professional experience as Character Technical Director and I’ve worked in more than three animated feature ﬁlm
skills3D Modeling Facial Rigging Mel Scripting Python Scripting Rigging
softwareAfter Effects Maya Photoshop
Registered: 6 months ago
My name is Jennifer Cruz. I have experience as being a CFX Artist at Reel Fx for a feature film. I have been credited on 2 TV/DVD films with the following titles: rigging lead, cloth simulation, lighting lead, texturing, render manager, quality control, and animator. I have a BFA in animation and an MFA in Visual Effects. Both degrees from SCAD. I am also the owner of https://www.cgjctools.com It is a start up company in which I sell plug-ins and soon will also have courses and tutorials for sale as well.
softwareAfter Effects Arnold Illustrator Maya Photoshop V-Ray
skillsCloth Simulation Facial Rigging Mel Scripting Python Scripting Rendering Rigging Shading Texturing UV Mapping
Registered: 7 months ago
KIRARITO was founded in 2014 and provides the biggest and most comprehensive art outsourcing service for game development, which is now used by more than 80% of major game publishers in Japan. We are based in Tokyo and in San Francisco, and have the most skilled directors and artists standing ready to work on your project. Our fields of work includes 2D design, UI/UX solutions, Production focused 3D, Video Games focused 3D, Augmented Reality and Virtual Reality projects.
skills3D Modeling 3D Printing Animation Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hair/Fur Grooming Illustration Level Design Lighting Look Development Mel Scripting Motion Graphics PBR Texturing Python Scripting Rigging Sculpting Texturing UI Design UV Mapping VR & AR
software3D-Coat 3ds Max After Effects Arnold Blender Houdini Illustrator MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter Unity Unreal Engine ZBrush
Registered: 7 months ago
I am a 3d artist with some passions in creating CG characters, my interests includes exploring certain new softwares/technologies, programming (Python), drawings and readings. I enjoy animations and like to be able to be work on some great animation projects.
skills3D Modeling Mel Scripting Organic Modelling Python Scripting Sculpting
softwareArnold Marvelous Designer Maya Photoshop Substance Painter xNormal ZBrush
Registered: 9 months ago
skills3D Modeling Decimation Hard Surface Modelling Level Design Mel Scripting PBR Texturing Python Scripting Retopology Sculpting Shading Texture Baking UV Mapping
softwareBlender Illustrator Maya MODO Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
Registered: 1 year ago
Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
software3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
Registered: 1 year ago
I am a CG Artist working in Animation movies/ VFX industry for over an decade. My core skills: Modeling, Texturing, Lighting, Compositing, Editing Secondary skills: Character Modeling, Hard surface animation. Thanks
skills3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Compositing Concept Art Concept Design Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Matte Painting Mel Scripting Sculpting Shading UV Mapping VFX
Registered: 2 years ago
My name is Ahmed Shalaby and i am character TD , i'm interested in technical issues of 3D and how to make animators lives much more easier. My knowledge includes basically 3dsMax ,MXS , Maya , MEL and python. Developing Rigs and animation solutions is a passion to me.
software3ds Max Maya
skillsAnimation Facial Rigging MAXScript Mel Scripting Python Scripting Rigging