Hire Motion Capture Artists

Find approved freelance CG artists & studios.
Results: 24

Marc T

Registered: 2 weeks ago

Im a 16 year old german boy. Im started with Blender about 1 year ago, I experimented with Houdini and had a one week job, where I worked with C4D. Over the course of this year, 3D and Blender particulary became my passion.

skills

3D Modeling Animation Architecture Visualization Compositing Fluid Simulation Hair/Fur Grooming Motion Capture Motion Graphics PBR Texturing Rendering Sculpting

software

Blender Cinema 4D Houdini

Martin J

Registered: 2 weeks ago

I'm 3D Freelance animator with 5 years of animation in Blender. I'm specialized in characters/objects/camera animation. I also do complex human rigging and start to perform motion capture.

skills

Animation Facial Rigging Motion Capture Rigging

software

Blender

Gowtham A

Registered: 3 months ago

I have spent the last 4 years in motion capture Industry. The work at Imagistack Software and Apple Arts Studio was very project driven, with variable staffing levels required to meet the demand, bit I remained part of the core team due to the high quality of my work, and my willingness to put in the extra effort when required, to meet tight deadline. Being a fast learner, I was able to quickly pick up new software packages and systems, and now have extensive knowledge in the industry, especially in the techniques required to generate 3D motion capture. I am proficient in using PC, Linux and Mac OS platforms.

software

Maya MotionBuilder

skills

Motion Capture

Bogiri S

Registered: 4 months ago

As motion capture data clean up artist i can do full body clean up in vicon and motion builder, facial animation in dynamixyz both analysing and retargating

skills

Animation Motion Capture

software

Maya MotionBuilder

Roma E

Registered: 5 months ago

I'm a passionate 3D animator and rigger... as animator experienced for more than 3 years in Maya ..i have a decent knowledge in every aspect of the 3D process and a solid ground in rigging and hard surface modelling besides animation and good experience in motion graphics

software

After Effects Illustrator Maya Mocha Photoshop Substance Painter Trapcode ZBrush

skills

Animation Facial Rigging Motion Capture Rigging

Julia A

Registered: 8 months ago

I’m a part of a creative service agency WOW-HOW - a one stop shop for all your digital content, from 2D and 3D art/animation to video editing and post-production! I'd dare to say we are lords of animation and as much as masters of creative view! Here you can find our latest showreel https://youtu.be/ZpzSsTIpZY0

skills

3D Modeling Animation Architecture Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Capture Motion Graphics Organic Modelling Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing UV Mapping VFX

software

3ds Max After Effects Cinema 4D Flash Illustrator Maya Mocha Photoshop Shotgun SilhouetteFX Toon Boom Harmony V-Ray ZBrush

Giorgos C

Registered: 10 months ago

Hi, I'm Gio, I run Talos Creative in Royal Tunbridge Wells, Kent, UK. Talos Creative is an award-winning, high-end boutique animation studio with a focus on character-driven cinematic storytelling. With over 18 years experience in the creative sector working for clients such as Microsoft, Ebay inc, PayPal, Nike, Ford Motors, The Sun Newspaper, Talos Creative produces highly detailed, CG animation for on-line advertising as well as cinematic trailers and cut-scenes for the games industry,

skills

3D Modeling 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Turntables UV Mapping VFX

software

Affinity Designer Agisoft Arnold HitFilm Marvelous Designer Maya Megascans R3ds Wrap Redshift Substance Painter ZBrush

Hai N

Registered: 1 year ago

Hi. My name is Hai. I’m a 3D rigger and animator using Maya. I have been working in animated series and gaming field for about 5 years. Please check out my demoreel below in the portfolio section. Feel free to contact me anytime via message. I’ll be more than happy to hear from you. Until then, have a nice day.

skills

Animation Motion Capture Rigging

software

Maya

Ironbelly

Registered: 1 year ago

Ironbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.

skills

3D Modeling Animation Architecture Visualization Art Direction Concept Art Crowd Simulation Facial Rigging Hard Surface Modelling Illustration Level Design Lighting Matte Painting Motion Capture Organic Modelling PBR Texturing Photogrammetry Rigging Sound Design Storyboarding Texture Baking Texturing UI Design UV Mapping VFX VR & AR VR 360

software

AC3D After Effects Carrara Gimp Lumberyard Maya Photoshop Sketchfab Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Andrion B

Registered: 1 year ago

Hi, I'm Andrion, I've been animating in AAA games and film for the past 10 years. I offer a wealth of experience in bringing out fluidity and personality in character performance through interactive game play. Proficiencies include biped and quadruped animation, facial/lip sync animation, keyframe and motion capture workflows as well as rigging and skinning. I'm currently open to remote work and would love to hear about your project! Portfolio: http://www.smootharcs.com

software

3ds Max Maya Unity Unreal Engine

skills

Animation Facial Rigging Motion Capture Rigging

Maxime G

Registered: 1 year ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Jorge M

Registered: 1 year ago

I'm a 3D generalist with over 14 years of experience in the 3D design industry. I have contributed to the creation of quality visual content for various media (TV, feature films, and interactive). Specializing in hard surface modeling with excellent skills in organic modeling, texturing, lighting, rendering and animation. Always looking on how to better serve with my set of skills. Let's talk and create something interesting!

skills

3D Modeling Architecture Visualization Hard Surface Modelling Look Development Motion Capture Organic Modelling PBR Texturing Photo-manipulation Retopology Rotoscoping Sculpting Texturing Training Turntables UV Mapping VR & AR VR 360

software

3ds Max After Effects Corona Renderer Illustrator Maya Photoshop Substance Painter ZBrush

Radacal A

Registered: 1 year ago

I am a 3D Animator/Rigger. I can also edit and clean and tweak Motion Capture data

skills

Animation Facial Rigging Motion Capture

software

Maya MotionBuilder

Antonio Z

Registered: 1 year ago

3D Generalist 15 years experience. Like every aspect of digital production and have the versatility to learn new applications every now and then but my best experience is modeling from blueprints and reference photos, and surfacing both organic and hard surface. Quite experienced also in rigging and animating and camera tracking and rotoscope.

skills

3D Modeling 3D Printing Animation Camera Tracking Compositing Hard Surface Modelling Motion Capture PBR Texturing Post Production Retopology Rigging Rotoscoping Sculpting Shading Texture Baking Texturing Turntables UV Mapping

software

After Effects Cinema 4D Illustrator Marvelous Designer Mocha Photoshop Substance Painter TopoGun ZBrush

Kevin W

Registered: 2 years ago

we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Concept Art Digital Painting Facial Rigging File Conversion Hard Surface Modelling Illustration Level Design Motion Capture Organic Modelling Particle Effects PBR Texturing Post Production Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects CryEngine Gamebryo Hair Farm HeroEngine Illustrator KeyShot Lumberyard Marmoset Toolbag Marvelous Designer Maya MotionBuilder Mudbox OGRE OpenGL Photoshop Premiere Pro Python Quixel DDO SketchBook Sketchfab Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Keith B

Registered: 2 years ago

I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.

skills

3D Modeling 3D Printing Animation Architecture Visualization Compositing Digital Painting Hard Surface Modelling Motion Capture Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Retopology Rigging Texture Baking Texturing UV Mapping VR & AR VR 360

software

3D-Coat 3ds Max After Effects CrazyBump CryEngine Daz3D Flash Illustrator KeyShot Marmoset Toolbag Maya Megascans MODO MotionBuilder Mudbox OpenGL Photoshop Quixel DDO Substance Painter UDK Unreal Engine V-Ray xNormal ZBrush

Chandra M

Registered: 2 years ago

I am specialist in doing only Animation for Creatures, Characters and props. I have 13 year's of experience with MAYA doing in Animation for 3D Feature films, Creature Animation, Creating Privies, Cartoon series, Ads and live action films in different pipelines with various clients on Remote basis. Note : Service provided only for Character, Creature and Props Animation and Rigging Skype : mchshekar mscs.shekar@gmail.

skills

Animation Motion Capture Rigging

software

Maya

Joey W

Registered: 2 years ago

I'm a 3D animator/modeler/Rigger. Plus I also do motion capture work.

skills

3D Modeling Animation Compositing Crowd Simulation Facial Rigging Motion Capture Particle Effects Post Production Rigging

software

3D-Coat Houdini Octane Render Photoshop Poser Premiere Pro

Adam V

Registered: 2 years ago

An indie Games, App and web developer with production skills in 3ds Max, Z-brush and Adobe CS6. Can produce real-time game assets, animations and artwork following specifications provided. Has a life-long passion for fine art, traditional art & design, life drawing and sculpture with a solid understanding of biological anatomy and the development of natural forms. Constantly learning and improving skills to produce the best content possible for interactive applications, websites and media.

skills

3D Modeling 3D Scanning Animation Camera Tracking Concept Art Concept Design Decimation Digital Painting Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Motion Capture Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping

software

3ds Max After Effects Agisoft CrazyBump CryEngine FumeFX Illustrator Marmoset Toolbag Maya Mental Ray MilkShape 3D PFTrack Photoshop Premiere Pro Softimage SpeedTree TopoGun UDK Unity Unreal Engine World Machine XNA xNormal ZBrush

Roman B

Registered: 2 years ago

My name is Roman, I am introducing the game development company Amcon Entertainment. Our company provides outsourcing services for 2D, 3D Art and Animation, programming, game design and marketing. Each of our team have already got a huge experience in game development, in our team works talented artists, animators, experienced programmers, game designers and producers. Professionalism of each confirmed by many years of experience in creating different projects of varying complexity.

skills

3D Modeling Animation Compositing Concept Art Facial Rigging Hard Surface Modelling Illustration Level Design Motion Capture Motion Graphics Particle Effects PBR Texturing Post Production Retopology Rigging Sculpting Sketching Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max After Effects Blender Cinema 4D Maya Mental Ray Photoshop Substance Painter Unity V-Ray ZBrush