Zsolt T.
Ionart have vast experience in the full cycle production of CG movies for games (pre-rendered cinematics and real time cutscenes), keyframe and mocap animation, vfx and lightcomp, concept art, storyboarding and previz. Aside from game cinematics, Ionart took part in dozens of cg- and live action productions and we are also working on our own animated series, based on a popular Hungarian children’s book (Pocats).
Zsolt T.
Ionart have vast experience in the full cycle production of CG movies for games (pre-rendered cinematics and real time cutscenes), keyframe and mocap animation, vfx and lightcomp, concept art, storyboarding and previz. Aside from game cinematics, Ionart took part in dozens of cg- and live action productions and we are also working on our own animated series, based on a popular Hungarian children’s book (Pocats).
Skills
-
3D Modeling
-
Animation
-
Camera Tracking
-
Cloth Simulation
-
Compositing
-
Concept Art
-
Crowd Simulation
-
Decimation
-
Digital Painting
-
Facial Rigging
-
Fluid Simulation
-
Hair Cards
-
Hair/Fur Grooming
-
Hard Surface Modeling
-
Layout
-
Lighting
-
LookDev
-
Matchmoving
-
Matte Painting
-
Motion Capture
-
Motion Graphics
-
Organic Modeling
-
Particle Effects
-
PBR Texturing
-
Post Production
-
Rendering
-
Retopology
-
Rigging
-
Rotoscoping
-
Sculpting
-
Shading
-
Skinning
-
Storyboarding
-
Texture Baking
-
Texturing
-
Turntables
-
UI Design
-
UV Mapping
-
VFX
