Hire Nuke Artists

Find approved freelance CG artists & studios.

Results: 107

I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and hard surface environments. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling position. I am comfortable learning new software and taking on tough challenges.

Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast

Q U A L I F I C A T I O N S A N D S K I L L S Excellent Creative Mind, Innovative and Inventive Ideas Great Communication, Coordination and Organizational Skills. Distinguished Analytical and Critical Thinking Skills. Working Knowledge of Design Software such as Maya, Mari, ZBrush, Headus UV Layout, VRay, Adobe Photoshop, Substance Painter, Adobe After Effect, Nuke, Marvelous Designer, Quixel Bridge, Quixel Mixer, Unreal Engine, Marmoset Toolbag, Arnold Render. High Level of Proficiency in Maya, Mari, Substance Painter, VRay, Adobe Photoshop, Zbrush, Quixel Bridge, Arnold Render, Quixel Mixer, Nuke, Adobe After Effect, Unreal Engine, Marmoset Toolbag. Intermediate Knowledge of Headus UV Layout, Marvelous Designer.

houdini artist with 7 years experience creating interesting commercial tv and animation \Real Time VFX Artist with 5 years experience and develop 2 game and creating commercial tv and Real time

4+ years of experience as 3D Generalist, focused in lighting and look development. I've worked as 3D generalist in the main series of Mono Animation "Pilar", in the soap opera "Carinha de Anjo" from SBT, one of the biggest tv networks of Brazil, and as compositor of "The Microadventures of Tito & Muda" from Copa Studio, the studio that brought Jorel's Brother and Haunted Tales for Wicked Kids. Now I'm working in a animated feature film called Forbidden World.

I just recently finished working on the new Spongebob feature animation movie, at Mikros Animation Montreal. Prior to that I worked at MPC Montreal as a Lighting Artist, and I have 6 years of industry experience both in film and commercials, all around. I have experience in Maya and Katana, and Shotgun, also proficient in Arnold, Renderman and Redshift render engines. Here are my demoreel links. https://vimeo.com/306081994 https://vimeo.com/390681328 > password: jra_vfx

Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing

I’m a Canada based compositor with over 9 years experience and I'm interested in remote nuke compositing work. I had work experience from studios like DNEG, Scanline VFX, Industrial Light & Magic and Digital Domain. My work are mostly Hollywood films like Aquaman, Justice League, Tom Raider, Hunger Games, Interstellar, Avengers : Age of Ultron, Game of Thrones and Terminator : Dark Fate.

software

After Effects NUKE

I’m an LA-based senior compositor with over 20 years experience and I'm interested in remote nuke compositing work. I’ve recently worked at R&H,  Blur Studio, Luma Pictures, Method, Scanline, and was on staff at Imageworks LA.

skills

Compositing

software

NUKE

Vahid is a productive and passionate 3D creative designer and fx fluids 3D Artist and compositor. He combines creativity with particles, fluids, fire, smoke and dynamics to create unique 3d designs and visual effects. He is an advocate for lifelong learning and has delivered projects for clients worldwide over the last ten years. BA(Hons) 3D Animation and Design at Ravensbourne University London 2003-2006 Current Locations: London UK and Dusseldorf Germany

Rigger

For the past few years, I have been co-founder and technical director of Pixelation Studios. I specialize in the production of cartoons, cinematics, teasers, etc. In addition to my leadership work I continued to develop my personal skills, mostly 3D rigging, texturing, rendering and compositing.

I am Gael Kerchenbaum, freelance creature, and character artist. I'm currently available and always looking for freelance contracts as a modeler/texture artist specialized in creatures. You can contact me with this email: gael.kerchenbaum@gmail.com Be sure to check my other artworks on my artstation page: https://www.artstation.com/artist/gaelkerchy You can also add me to your Linkedin contacts: https://www.linkedin.com/in/gaelkerchenbaum/ I hope to work with you and be part of your amazing journey.

Specialising in Compositing. I have experience working on feature film, TV series, music video and short film projects. I have been provided with excellent reference from VFX facilty 2D Supervisor/Compositor and director of film which has substantial amount of visual effects provided recommendation.

Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.

Hi, I'm a lead artist and Experienced in production Studios. -Scene planning, set dressing - Finishing experience.(Problem solved and fixed animation issues from outsourced material ) - Texturing and shading experience. - Environment modelling and texturing. -Compositing and color correction (Post Production) - Able to work under pressure to meet deadlines. - Possessing creative thinking to come up with innovative designs. - Communicate technical data to non technical colleagues. - Organized, goal and detailed oriented.

I am a 3D Artist who specializes in modeling and texturing. Ui love modeling which enables me to look at any clients model jobs as a personal project. I have worked for StudioX in numerous short films.

I'm a student at Langara Centre for Entertainment Arts. My program is Advanced Game Design. I have an eye towards connecting with the creative and curious, to grow as an artist, and learn all that I can. My goal is to focus on maximum impact and robust modeling, texturing, and lighting within an economical, yet non-compromising and visually rewarding final result for video games and films.

skills

3D Modeling

software

Maya Mudbox NUKE

Alkaline3d@gmail.com 3d generalist with 11 years of professional experience. https://alkaline3d.artstation.com/