Hire Nuke Artists

Find approved freelance CG artists & studios.

Results: 113

MA Digital Effects Graduate from the NCCA at Bournemouth University. Previously an arts professional with 3+ years experience in design, administration, and project management. Please feel free to view my demoreel featured below or visit my website, www.tessrees.com. Software/Skills: - 3D: Houdini (Intermediate) & Maya/Zbrush/Unreal Engine (Beginner) - 2D: Nuke, Photoshop (Intermediate) - PFtrack - Substance Painter - Linux/Mac/Windows - Python/Unix - VEX - Cameras: Panasonic Varicam & Lumix, Canon DSLRs, Sony A6300 - Shotgun

3d artist from Macedonia working in the cgi and vfx industry for more than 10 years. I have classic art training in high school and university as a sculptor, and have a strong interest and experience in all aspects of cgi workflow

I create beautiful, unique, Visual effects, for all projects, this ranges from simple Roto/Removal to full CGI Fluid or Destruction shots with or without crowd agents, we use every tool available (From Houdini/Pyro/Sparse/Flip to 3DS Max/TP/Tyflow/PhoenixFD/FumeFX) to deliver the best quality in the shortest time with quality being our top priority. We can provide custom Destruction/Flip/Pyro to your needs

VFx student focusing on simulations and comp. Have experience with tracking, lighting, keying. Fluid, pyro, particles, cloth simulations.

I have worked in the VFX Film and TV industry for over 6 years and have multiple different credits, I have started building my own Online Coaching Course and looking for material that my students can use to build their showreels.

skills

Compositing

software

NUKE

My credits include work for Netflix, Sony Pictures, BBC and Sky.

software

NUKE

I'm a 3D artist with a love for building FX and procedural materials. I have experience working on various projects ranging from VR/AR productions to games in the classical sense, as well as VFX for TV. I have worked at the following studio's as an intern: Post Office Amsterdam (VFX generalist), Little Chicken Game Company (3D generalist), Vertigo Games (3D Generalist) and various smaller freelance projects.

I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and hard surface environments. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling position. I am comfortable learning new software and taking on tough challenges.

Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast

Q U A L I F I C A T I O N S A N D S K I L L S Excellent Creative Mind, Innovative and Inventive Ideas Great Communication, Coordination and Organizational Skills. Distinguished Analytical and Critical Thinking Skills. Working Knowledge of Design Software such as Maya, Mari, ZBrush, Headus UV Layout, VRay, Adobe Photoshop, Substance Painter, Adobe After Effect, Nuke, Marvelous Designer, Quixel Bridge, Quixel Mixer, Unreal Engine, Marmoset Toolbag, Arnold Render. High Level of Proficiency in Maya, Mari, Substance Painter, VRay, Adobe Photoshop, Zbrush, Quixel Bridge, Arnold Render, Quixel Mixer, Nuke, Adobe After Effect, Unreal Engine, Marmoset Toolbag. Intermediate Knowledge of Headus UV Layout, Marvelous Designer.

houdini artist with 7 years experience creating interesting commercial tv and animation \Real Time VFX Artist with 5 years experience and develop 2 game and creating commercial tv and Real time

I just recently finished working on the new Spongebob feature animation movie, at Mikros Animation Montreal. Prior to that I worked at MPC Montreal as a Lighting Artist, and I have 6 years of industry experience both in film and commercials, all around. I have experience in Maya and Katana, and Shotgun, also proficient in Arnold, Renderman and Redshift render engines. Here are my demoreel links. https://vimeo.com/306081994 https://vimeo.com/390681328 > password: jra_vfx

Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing

I’m a Canada based compositor with over 9 years experience and I'm interested in remote nuke compositing work. I had work experience from studios like DNEG, Scanline VFX, Industrial Light & Magic and Digital Domain. My work are mostly Hollywood films like Aquaman, Justice League, Tom Raider, Hunger Games, Interstellar, Avengers : Age of Ultron, Game of Thrones and Terminator : Dark Fate.

software

After Effects NUKE

I’m an LA-based senior compositor with over 20 years experience and I'm interested in remote nuke compositing work. I’ve recently worked at R&H,  Blur Studio, Luma Pictures, Method, Scanline, and was on staff at Imageworks LA.

skills

Compositing

software

NUKE

Vahid is a productive and passionate 3D creative designer and fx fluids 3D Artist and compositor. He combines creativity with particles, fluids, fire, smoke and dynamics to create unique 3d designs and visual effects. He is an advocate for lifelong learning and has delivered projects for clients worldwide over the last ten years. BA(Hons) 3D Animation and Design at Ravensbourne University London 2003-2006 Current Locations: London UK and Dusseldorf Germany

Rigger

The goal of my work – is a high quality product that was tested by a wide audience, time and geography of customers. I believe in what I do and I ready to share it with you. For the past 10 years I have been co-founder and technical director of Animation studio Pixelation. I have more than 15 years experience in CG producing and I had the opportunity to work with many studios around the world and on various interesting projects. If you want to make your cartoon series, commercial, game cinematic trailer or maybe something else - contact me without any hesitation!