3D Artist with over 5 years of study in VFX compositing, specialized in live-action feature films. Keen to learn new softwares and to easily adjust to production pipeline, I am an excellent team player with great crew supporting skills. My objective is to continue to improve my 3D and film production workflow, connecting with others through fine art and continue to polish my creative skills.
skills3D Modeling Animation Camera Tracking Compositing Fluid Simulation Matchmoving Particle Effects Post Production Rendering VFX
I'm 3D Artist specialist on Hard Surface Modeling with 20 years of expertise. I Worked for 10 years with 3D for Executive Jets, Comercial Aircrafts and Defense & Security Aircrafts for Embraer S/A in Brazil. Today i'm use Houdini for all work, and use Zbrush and 3ds max for secondary tools.
skills3D Modeling 3D Printing Animation Architectural Visualization Fluid Simulation Hard Surface Modeling Level of Detail Lighting Look Development Particle Effects Rendering Retopology Shading Texturing UV Mapping VFX
I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
houdini artist with 7 years experience creating interesting commercial tv and animation \Real Time VFX Artist with 5 years experience and develop 2 game and creating commercial tv and Real time
3D Generalist with 2 years of experience in VFX company Past few months focused on procedural texturing Masters degree in Architecture
Over 8 years experience in motion graphics, video mapping, concept art, interactive installations and VR/AR. Feel free to contact me with any kind of project. Thank you!
I am VFX artist/ 3D Generalist with experience of 5 years.
skills3D Modeling 3D Scanning Architectural Visualization Compositing Hair/Fur Grooming Lighting Look Development PBR Texturing Photo-manipulation Post Production Rendering Retopology Texturing UV Mapping VFX
3d generalist with a deft command of technical tools as well as great eye for composition. I settle for nothing less than perfection as you will see in my work. My specialty is lighting, rendering and sculpting especially the human form.
I just recently finished working on the new Spongebob feature animation movie, at Mikros Animation Montreal. Prior to that I worked at MPC Montreal as a Lighting Artist, and I have 6 years of industry experience both in film and commercials, all around. I have experience in Maya and Katana, and Shotgun, also proficient in Arnold, Renderman and Redshift render engines. Here are my demoreel links. https://vimeo.com/306081994 https://vimeo.com/390681328 > password: jra_vfx
skills3D Modeling Compositing Hair/Fur Grooming Lighting Look Development Matchmoving Motion Graphics PBR Texturing Rendering
I am a professional 3d artist with knowledge in asset/character modeling, shading, , fur & hair grooming and Houdini simulations. I have experience in creating 3d graphics for both real time VR projects, rendered animations and product visualizations.
skills3D Modeling 3D Printing Hair/Fur Grooming Hard Surface Modeling Look Development Sculpting Shading Texturing UV Mapping VFX
Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texturing UV Mapping
We have a team with more than 5 years experience specializing in 3D. We are specializing in making 3D modeling, texturing, architecture in visualization, and many more. With our experience in more than 5 years working both national and international projects, we are ready to support your company producing the high quality result in a shorter time. So please contact me, and we can discuss about your brilliant ideas.
skills3D Modeling Animation Architectural Visualization Color Correction Compositing Graphic Design Hard Surface Modeling Layout Lighting Organic Modeling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Texture Baking Texturing UV Mapping Virtual Reality VR 360
software3ds Max ArchiCAD AutoCAD Blender Cinema 4D Corona Renderer Cycles Houdini Lumion Maya Octane Render Photoshop SketchUp Substance Painter Unreal Engine Unreal Studio V-Ray ZBrush
Vahid is a productive and passionate 3D creative designer and fx fluids 3D Artist and compositor. He combines creativity with particles, fluids, fire, smoke and dynamics to create unique 3d designs and visual effects. He is an advocate for lifelong learning and has delivered projects for clients worldwide over the last ten years. BA(Hons) 3D Animation and Design at Ravensbourne University London 2003-2006 Current Locations: London UK and Dusseldorf Germany
software3ds Max After Effects Blender Cinema 4D FumeFX Houdini Maya NUKE Phoenix FD RealFlow Softimage Trapcode
3D generalist based in Paris (1 and a half years of professionnal experience). I'm available for freelance work. If you have a project, feel free to contact me.
skills3D Modeling Animation Camera Tracking Compositing Facial Rigging Hard Surface Modeling Lighting PBR Texturing Rendering Rigging Shading Skinning Texturing Turntables UV Mapping VFX
Technical VFX Artist / Designer in experience across Film, Digital, Product Design, Interactive Web and 3D visualization
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Fluid Simulation Lighting Motion Graphics Particle Effects PBR Texturing Texturing VFX
Professional 3D Modeler and Gamer experienced with 3DS Max, Maya, Houdini, Cinema 4D and Substance Painter. I like to work on Games and love to model High Tech/Sci-Fi Models, Cars Weapons Robots Space Ships are my favorites. Available for work on single projects or long term cooperation.
software3ds Max Cinema 4D Houdini Marmoset Toolbag Maya Metashape Photoshop Substance Painter ZBrush
Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.
Good day my name is ADmitrii. I've been doing 3D modeling for 20 years. I model objects of any complexity. Ranging from furniture to interior design, and create interiors, to creating characters , cars , weapons . Manufacture of 3D models . it takes from one working day to a month . Depending on the complexity of the 3D model . For me there is no difference what level of complexity to create a 3D model, whether it is a car, furniture or anatomy or weapons . I am also engaged in animation, as well as the deployment of textures. I conduct complex modeling ., https://www.behance.net/3dwork74f746
skills3D Modeling Animation Architectural Visualization Crowd Simulation Hard Surface Modeling Rendering Retopology Texturing
I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.
skills3D Modeling Architectural Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping
Im a 16 year old german boy. Im started with Blender about 1 year ago, I experimented with Houdini and had a one week job, where I worked with C4D. Over the course of this year, 3D and Blender particulary became my passion.
skills3D Modeling Animation Architectural Visualization Compositing Fluid Simulation Hair/Fur Grooming Motion Capture Motion Graphics PBR Texturing Rendering Sculpting
High profile Senior 3d genaralist. More of 14 year working in advertising, TV, and movies.
skills3D Modeling Animation Cloth Simulation Decimation Fluid Simulation Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Shading Texturing UV Mapping VFX
softwareArnold Blender Houdini MARI Maya Megascans Photoshop Redshift RizomUV Substance Painter UVLayout ZBrush
Animation & Game Development graduate. I was educated as a 3D Generalist and have a wide range of skills. I am very agreeable and easy to work with. I am creative and thrive at projects where I can exercise my creativity not only through my art but through problem solving as well. I am an excellent bridge of both the artistic and technical ends of the production pipeline.
skills3D Modeling Animation Hard Surface Modeling Organic Modeling PBR Texturing Python Scripting Retopology Rigging Sculpting Texturing UI Design UV Mapping VFX
I am Jon Kristoffer T. Crucis a graduate from De La Salle-College of Saint Benilde. I finished Bachelor of Arts in Digital Filmmaking and also finished Professional Diploma in 3D Animation Production in the same school. I am one of the few Autodesk Maya Certified Professional in the Philippines and a former Autodesk Maya Instructor, former Autodesk Student Ambassador and currently an Autodesk Expert Alumni.
skills3D Modeling Compositing Hard Surface Modeling Lighting PBR Texturing Photo-manipulation Rendering Texturing UV Mapping