Hire Houdini Artists

Find approved freelance CG artists & studios.
Results: 45

Arianna D

Registered: 1 month ago

Multidisciplinary CGI artist bridging the gap between rapid prototyping and digital design. 3D animation, modeling, lighting, rendering. Game ready topology AR/VR optimization 3D printing/scanning Photogrammetry

skills

3D Modeling 3D Printing 3D Scanning Animation Art Direction Decimation Digital Painting Motion Graphics PBR Texturing Retopology Texture Baking Texturing Turntables UV Mapping VFX VR & AR

software

After Effects Fusion 360 Houdini Illustrator Maya MeshLab Netfabb Photoshop Premiere Pro Substance Painter Unity ZBrush

Niels D

Registered: 2 months ago

I'm an Environment, Prop, and Texture Artist that has 4 years experience in game development. I've worked on lots of projects from animated films to VR games. I have excellent PBR Texturing skills, and am outstanding at modeling and sculpting as well. I'm a self-starter and am very good under pressure. I also have a lot of experience working with other artists and making sure to maintain the vision and direction of the project. I'm available for remote work and ready to get started anytime.

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Retopology Sculpting Sketching Texturing UV Mapping

software

Houdini Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter

JVelasco

Registered: 3 months ago

KIRARITO was founded in 2014 and provides the biggest and most comprehensive art outsourcing service for game development, which is now used by more than 80% of major game publishers in Japan. We are based in Tokyo and in San Francisco, and have the most skilled directors and artists standing ready to work on your project. Our fields of work includes 2D design, UI/UX solutions, Production focused 3D, Video Games focused 3D, Augmented Reality and Virtual Reality projects.

skills

3D Modeling 3D Printing Animation Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hair/Fur Grooming Illustration Level Design Lighting Look Development Mel Scripting Motion Graphics PBR Texturing Python Scripting Rigging Sculpting Texturing UI Design UV Mapping VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Houdini Illustrator MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter Unity Unreal Engine ZBrush

Daniel Q

Registered: 5 months ago

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Arben M

Registered: 5 months ago

I am 3D/VFX Artist focused on creating environments, props and vfx for games and movies. I am ready for any challenge.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Rigging

software

3D-Coat Houdini Maya Mudbox NUKE Substance Painter

Stephen M

Registered: 5 months ago

Houdini FX / look Dev. and lighting - Over 20 years experience.

software

Houdini

skills

Look Development

Ali H

Registered: 5 months ago

BaselineFX is a creative team experienced in modern media content creation, Visual Effects and 3D Animation. We are an integrated team of highly creative and technical artists with over 10 years of professional working experience in the industry. Our vision is to provide high quality services at a competitive pricing point. Please watch our reel at the link below (Pass: bfxshwrl2018)

skills

Animation Fluid Simulation Lighting Look Development VFX

software

Arnold Houdini Maya NUKE PFTrack Redshift V-Ray

Andrius

Registered: 6 months ago

We are Creatives, Storytellers, Producers - a team dedicated to collaborate with visionaries, brands, production companies & agencies from all over the world to create outstanding content. Organized team with passion to make an impact with action.

skills

3D Modeling Animation Art Direction Camera Tracking Color Correction Compositing Concept Art Crowd Simulation Facial Rigging Fluid Simulation Hard Surface Modelling Lighting Organic Modelling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing UV Mapping VFX VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Hair Farm Houdini KeyShot MARI Marmoset Toolbag Maya Octane Render Photoshop Redshift Softimage Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Ajlan A

Registered: 6 months ago

I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Hard Surface Modelling Illustration Particle Effects PBR Texturing

software

3D-Coat After Effects Arnold ArtRage Blender Cinema 4D Houdini Marmoset Toolbag Marvelous Designer Photoshop SketchBook Substance Designer Substance Painter

Horia D

Registered: 6 months ago

VFX artist with over 7 years’ experience. My strengths are in compositing, clean-up, and 3D product visualisation. I’m looking to further develop my portfolio in pyro and destruction, compositing, architectural and product visualisation, My programs of choice are Nuke, After Effects, Blender 3D, and Houdini FX.

software

After Effects Blender Houdini NUKE

skills

Architecture Visualization Camera Tracking Compositing Lighting Matchmoving Post Production Rotoscoping Texturing VFX

No Ghost

Registered: 8 months ago

We are an award winning team of directors, artists and developers who specialise in immersive media. Since founding No Ghost in 2015 we’ve collaborated with a wide range of clients from independent artists to global brands. Between us our team has decades of experience in feature film VFX, VR, immersive installations, commercials and animation.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Matchmoving Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360

software

After Effects Agisoft Arnold Houdini Marvelous Designer Maya NUKE OpenGL Photoshop Premiere Pro Python Redshift Sketchfab Substance Painter SynthEyes Unity Unreal Engine ZBrush

Steven V

Registered: 8 months ago

Primary: Character Art Pipeline (Concept, Model, Optimization, Textures, Rigging, Animation, Rendering) Secondary: Environment & Prop Modeling Level Design Game Design Writing

skills

3D Modeling Animation Art Direction Color Correction Concept Art Decimation Facial Rigging Organic Modelling Retopology Rigging Sculpting Texturing UV Mapping VR & AR

software

After Effects Houdini Maya Photoshop Unity Unreal Engine xNormal ZBrush

Gary H

Registered: 9 months ago

3D and Video Production Artist. Specialties include procedural modeling using Houdini and Substance Suite. Also sculpting and Unreal Engine.

skills

3D Modeling Animation Cloth Simulation Color Correction Compositing Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Post Production Rigging Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat Houdini Substance Designer Substance Painter Unreal Engine

Maxime G

Registered: 11 months ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Dusan S

Registered: 1 year ago

I am an architect that specializes in architectural visualisations and renderings. I am an experienced modeler and CG artist. Other than archiviz, I have experience in product design. I've worked as a lead designer and co-manager for a US based company that created translation and communication devices.

skills

3D Modeling Architecture Visualization PBR Texturing Rendering

software

3ds Max ArchiCAD Houdini KeyShot Marvelous Designer Photoshop Substance Painter V-Ray

Emanuel R

Registered: 1 year ago

For the past 20 years, I have created many types of CG content, from motion graphics, to design visualization, special effects, and advertising. I have specialized in modeling, texturing and animating stylized cartoon characters. I can take a 2D drawing/concept of a character/mascot and create a 3d illustrated and/or animated version.

skills

3D Modeling Animation Compositing Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rendering Retopology Rigging UV Mapping

software

3ds Max After Effects Cinema 4D Houdini Photoshop Redshift Substance Painter V-Ray