Hire Houdini Artists

Find approved freelance CG artists & studios.

Results: 78

MA Digital Effects Graduate from the NCCA at Bournemouth University. Previously an arts professional with 3+ years experience in design, administration, and project management. Please feel free to view my demoreel featured below or visit my website, www.tessrees.com. Software/Skills: - 3D: Houdini (Intermediate) & Maya/Zbrush/Unreal Engine (Beginner) - 2D: Nuke, Photoshop (Intermediate) - PFtrack - Substance Painter - Linux/Mac/Windows - Python/Unix - VEX - Cameras: Panasonic Varicam & Lumix, Canon DSLRs, Sony A6300 - Shotgun

I create beautiful, unique, Visual effects, for all projects, this ranges from simple Roto/Removal to full CGI Fluid or Destruction shots with or without crowd agents, we use every tool available (From Houdini/Pyro/Sparse/Flip to 3DS Max/TP/Tyflow/PhoenixFD/FumeFX) to deliver the best quality in the shortest time with quality being our top priority. We can provide custom Destruction/Flip/Pyro to your needs

VFx student focusing on simulations and comp. Have experience with tracking, lighting, keying. Fluid, pyro, particles, cloth simulations.

I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.

3D Artist with over 5 years of study in VFX compositing, specialized in live-action feature films. Keen to learn new softwares and to easily adjust to production pipeline, I am an excellent team player with great crew supporting skills. My objective is to continue to improve my 3D and film production workflow, connecting with others through fine art and continue to polish my creative skills.

I'm 3D Artist specialist on Hard Surface Modeling with 20 years of expertise. I Worked for 10 years with 3D for Executive Jets, Comercial Aircrafts and Defense & Security Aircrafts for Embraer S/A in Brazil. Today i'm use Houdini for all work, and use Zbrush and 3ds max for secondary tools.

Hard Surface Artist

I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.

houdini artist with 7 years experience creating interesting commercial tv and animation \Real Time VFX Artist with 5 years experience and develop 2 game and creating commercial tv and Real time

3D Generalist with 2 years of experience in VFX company Past few months focused on procedural texturing Masters degree in Architecture

Over 8 years experience in motion graphics, video mapping, concept art, interactive installations and VR/AR. Feel free to contact me with any kind of project. Thank you!

3d generalist with a deft command of technical tools as well as great eye for composition. I settle for nothing less than perfection as you will see in my work. My specialty is lighting, rendering and sculpting especially the human form.

I just recently finished working on the new Spongebob feature animation movie, at Mikros Animation Montreal. Prior to that I worked at MPC Montreal as a Lighting Artist, and I have 6 years of industry experience both in film and commercials, all around. I have experience in Maya and Katana, and Shotgun, also proficient in Arnold, Renderman and Redshift render engines. Here are my demoreel links. https://vimeo.com/306081994 https://vimeo.com/390681328 > password: jra_vfx

I am a professional 3d artist with knowledge in asset/character modeling, shading, , fur & hair grooming and Houdini simulations. I have experience in creating 3d graphics for both real time VR projects, rendered animations and product visualizations.

Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing

Architectural Visualizer

We have a team with more than 5 years experience specializing in 3D. We are specializing in making 3D modeling, texturing, architecture in visualization, and many more. With our experience in more than 5 years working both national and international projects, we are ready to support your company producing the high quality result in a shorter time. So please contact me, and we can discuss about your brilliant ideas.

Vahid is a productive and passionate 3D creative designer and fx fluids 3D Artist and compositor. He combines creativity with particles, fluids, fire, smoke and dynamics to create unique 3d designs and visual effects. He is an advocate for lifelong learning and has delivered projects for clients worldwide over the last ten years. BA(Hons) 3D Animation and Design at Ravensbourne University London 2003-2006 Current Locations: London UK and Dusseldorf Germany

3D generalist based in Paris (1 and a half years of professionnal experience). I'm available for freelance work. If you have a project, feel free to contact me.

Professional 3D Modeler and Gamer experienced with 3DS Max, Maya, Houdini, Cinema 4D and Substance Painter. I like to work on Games and love to model High Tech/Sci-Fi Models, Cars Weapons Robots Space Ships are my favorites. Available for work on single projects or long term cooperation.

Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.

3D Modeler

I've been doing 3D modeling for 20 years. I model objects of any complexity. Ranging from furniture to interior design, creating interiors, to creating characters, vehicles, and weapons. Manufacture of 3D models. it takes from one working day to a month. Depending on the complexity of the 3D model. For me, there is no difference what level of complexity to create a 3D model, whether it is a car, furniture or anatomy or weapons. I am also engaged in animation, as well as the deployment of textures. I conduct complex modeling.

I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.