Baptiste D.
I’m a 3D Artist with a strong foundation in game-ready assets, specializing in realistic hard-surface modeling for games and film. My workflow includes optimized topology, PBR texturing, UV mapping with texel density consistency, LOD creation, and biped character rigging. I also integrate assets into Unreal Engine with production constraints and real-time performance in mind. In addition, I run my own Unreal Engine-focused game development studio. If you’re looking for support in any of these areas, I’d be happy to collaborate and help bring your project to life.
Baptiste D.
I’m a 3D Artist with a strong foundation in game-ready assets, specializing in realistic hard-surface modeling for games and film. My workflow includes optimized topology, PBR texturing, UV mapping with texel density consistency, LOD creation, and biped character rigging. I also integrate assets into Unreal Engine with production constraints and real-time performance in mind. In addition, I run my own Unreal Engine-focused game development studio. If you’re looking for support in any of these areas, I’d be happy to collaborate and help bring your project to life.
Skills
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3D Modeling
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3D Printing
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3D Scan Clean Up
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AA
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Architectural Visualization
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Art Direction
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Augmented Reality
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Blueprints
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Bug Fixing
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C#
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Co-Development
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Coding
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Compositing
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Decimation
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File Conversion
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Full Art Process
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Game Design
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Gamification
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Hard Surface Modeling
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Level Design
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Level of Detail
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Lighting
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Mixed Reality
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Narrative/Writing
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Optimisation
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Organic Modeling
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PBR Texturing
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Prototyping
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Rendering
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Retopology
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Rigging
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Sculpting
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Shading
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Skinning
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Storyboarding
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Texture Baking
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Texturing
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UV Mapping
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VFX
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Virtual Reality
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Foliage
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Particle Effects
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Animation
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Audio
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Color Grading
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Facial Rigging
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Integration
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Ray Tracing
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SFX
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Sound Design
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C++
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Concept Art
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Concept Design
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Full Cycle Coding
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Digital Painting
