Hire Sketchfab Artists

Find approved freelance CG artists & studios.
Results: 34

Elisa G

Registered: 1 month ago

I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work.   I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Retopology UV Mapping

software

3D-Coat 3ds Max Arnold CrazyBump KeyShot Marmoset Toolbag Maya Mental Ray Sketchfab Substance Painter V-Ray xNormal ZBrush

Luan Oliveira S

Registered: 2 months ago

Hello everyone, my name is Luan and I Am a 3D modeller focused in hard surface, environment and prop art.

skills

3D Modeling Compositing Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat KeyShot Marmoset Toolbag Maya Mudbox Sketchfab SpeedTree Substance Painter Unity Unreal Engine UVLayout ZBrush

Marcos B

Registered: 4 months ago

3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Mid level professional with 3 years of experience in game industry and also a brief experience with Archviz. Main focus on Games, VR assets and prop with realistic approach. Constant learning person with PBR texture workflow and industry standards softwares, personal interest in creating realistic guns and Hard surface props. Regards, Marcos Brito

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing VR & AR

software

3ds Max Marmoset Toolbag Photoshop Sketchfab Substance Painter Unity Unreal Engine ZBrush

Daniel B

Registered: 4 months ago

You need 3D Animation or a 3D Model or High Quality Product Renderings or some VFX work. I'd love to help You out with Your Project, If You have a question, please contact me: skype : daniel-brok if You want to check my recent work and skills, please visite my Portfolio Site: db3d.de -3D Animation and rendering -from 3d modeling/sculpting, texturing, shading, lighting to final Product Render -low and high poly modeling for animation, print or real time -creating content for realtime

skills

3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modelling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX

software

3D-Coat Affinity Designer MODO NUKE Octane Render Sketchfab Softimage Substance Painter ZBrush

Alex H

Registered: 5 months ago

3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and sketching. Available for contact over skype/ discord/ mail for consultations. I usually focus on large projects but am open to any kind of freelancing or contracts on site. Here is my portfolio : https://www.artstation.com/alexhagen

skills

3D Modeling Concept Art Concept Design Digital Painting Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Texture Baking Texturing UV Mapping

software

After Effects Cinema 4D Marvelous Designer Maya Sketchfab Substance Designer Substance Painter TopoGun Unfold 3D Unreal Engine ZBrush

Eric H

Registered: 6 months ago

I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.

skills

3D Modeling Architecture Visualization Art Direction Compositing Hard Surface Modelling Illustration Level Design Lighting Motion Graphics Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Rigging Texturing VFX

software

3D-Coat After Effects Dimension GameMaker Studio Illustrator InDesign Marmoset Toolbag Maya Muse NUKE Photoshop Premiere Pro Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Maksim I

Registered: 6 months ago

I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters. Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.

skills

3D Modeling Hard Surface Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer RizomUV Sketchfab Substance Designer Substance Painter TopoGun Unreal Engine ZBrush

Viktor S

Registered: 6 months ago

• 10+ experience • Art Director exp. • Quick learner • Strong artistic background • Like to go the extra mile for quality and client satisfaction • Proficient in following pipelines and work around restrictions • Co-operative and responsible

skills

3D Modeling 3D Printing Art Direction Digital Painting Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Photo-manipulation Retopology Sculpting Texturing UI Design UV Mapping

software

3D-Coat 3ds Max After Effects CrazyBump KeyShot Maya Photoshop Premiere Pro Sketchfab Substance Painter Unity xNormal ZBrush

Denys I

Registered: 7 months ago

I love what I do. I am passionate about hard surface modeling especially vehicles and weapons. I have a different experience with modeling (low-poly/high poly, subdividing), texturing and baking maps, procedural texturing. I have worked with Unity, Unreal and Xcode-engine. Worked with VR, AR, mobile and pc-games.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR

software

3D-Coat 3ds Max Blender Marmoset Toolbag Photoshop Sketchfab Substance Designer Substance Painter Unity Unreal Engine V-Ray ZBrush

Austen S

Registered: 7 months ago

I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!

skills

3D Modeling Art Direction Color Correction Concept Design Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Sculptris Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Ross M

Registered: 8 months ago

I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.

skills

3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Sargis T

Registered: 9 months ago

Enthusiastic, motivated and self-taught 3D artist. I am convinced that 3D is the best field in the world. I prefer self-education over universities as I like to challenge myself and achieve my goals through my experience. I enjoy mostly creating game assets and use them in a specific environment. Due to my widely ranged skill set, I am also able to work on any task in different fields. The tools I use on daily basis are 3ds Max, Substance Painter/Designer, Unreal Engine, Marmoset etc.

skills

3D Modeling Level Design Lighting PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Marvelous Designer Photoshop Sketchfab Substance Designer Substance Painter TopoGun Unfold 3D Unity Unreal Engine V-Ray ZBrush

No Ghost

Registered: 9 months ago

We are an award winning team of directors, artists and developers who specialise in immersive media. Since founding No Ghost in 2015 we’ve collaborated with a wide range of clients from independent artists to global brands. Between us our team has decades of experience in feature film VFX, VR, immersive installations, commercials and animation.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Matchmoving Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360

software

After Effects Agisoft Arnold Houdini Marvelous Designer Maya NUKE OpenGL Photoshop Premiere Pro Python Redshift Sketchfab Substance Painter SynthEyes Unity Unreal Engine ZBrush

Pierpaolo O

Registered: 9 months ago

I'm a 3D Artist, specialized in Character modelling for games and 3dprinting with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Metashape Photoshop Sketchfab SolidWorks Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Ephraim M

Registered: 10 months ago

I have been freelancing as film producer, camera operator and mainly film cutter. Then I decided to switch gears, went back to school and finished an Game Art and Animation Diplomae. Looking to expand my customer base.

skills

3D Modeling 3D Printing 3D Scanning Animation Color Correction Compositing Hard Surface Modelling Level Design Lighting PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rotoscoping Shading Texture Baking Texturing Turntables UV Mapping

software

Affinity Designer After Effects Agisoft Arnold Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Sketchfab SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine

Ben P

Registered: 10 months ago

I am a 3D modeler and environment artist. I have previously worked for Bethesda Game Studios as a world artist and I have also worked recently as a freelancer doing 3D modeling and game asset creation. I have experience creating game environments and props as well as characters and animations.

skills

3D Modeling Digital Painting PBR Texturing Texturing UV Mapping

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Sketchfab Substance Painter Unreal Engine

Ironbelly

Registered: 10 months ago

Ironbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.

skills

3D Modeling Animation Architecture Visualization Art Direction Concept Art Crowd Simulation Facial Rigging Hard Surface Modelling Illustration Level Design Lighting Matte Painting Motion Capture Organic Modelling PBR Texturing Photogrammetry Rigging Sound Design Storyboarding Texture Baking Texturing UI Design UV Mapping VFX VR & AR VR 360

software

AC3D After Effects Carrara Gimp Lumberyard Maya Photoshop Sketchfab Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Ar N

Registered: 11 months ago

3D Artist specialized in Character design and Figurines modeling, experienced in Games production pipeline, with a background in Architectural, Urban, Graphics and product design.

skills

3D Modeling Hard Surface Modelling Look Development Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing VR & AR

software

3ds Max Arnold Blender Grasshopper KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Photoshop R3ds Wrap Redshift RetopoFlow Rhino Sketchfab SketchUp Substance Painter Unreal Engine xNormal ZBrush

Hemant D

Registered: 11 months ago

I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin

skills

3D Modeling 3D Scanning Art Direction Cloth Simulation Concept Design Digital Painting Hard Surface Modelling Level Design Matte Painting Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max Agisoft Alias BodyPaint 3D Character Generator Cinema 4D CryEngine Daz3D Hair Farm HDR Light Studio HDR Shop KeyShot MARI Marvelous Designer Maya Mental Ray Metashape Sculptris Sketchfab SketchUp Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush

Henry R

Registered: 11 months ago

I'm a 19 year old 3D artist from Finland, who mainly does asset creation and texturing. I can do high poly and low poly assets. I can create realistic low poly models suitable for games/VR applications by baking high poly models on low poly models and then texturing it using substance painter 2.

skills

3D Modeling 3D Scanning Decimation Hard Surface Modelling PBR Texturing Photogrammetry Rendering Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Blender Corona Renderer Photoshop Sketchfab Substance B2M Substance Painter Unity ZBrush