I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
CG Artist with wide range of skills in various graphic environments. Over 10 years of experience in 3d as well as 2d graphic design. That mix of knowledge and experience let me freely create beautiful and unforgetable deisgns of any kind.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Compositing Graphic Design Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Corona Renderer Illustrator Marmoset Toolbag Marvelous Designer Metashape Photoshop Rhino Sketchfab Substance Painter V-Ray xNormal ZBrush
3D Generalist & CG Artist - I craete /Photorealistic visualizations and animations of products, architecture and furniture/ Sculpting and PBR materials/ Virtual Reality optimized model
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Compositing Lighting Particle Effects PBR Texturing Photogrammetry Photography Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR 360
software3ds Max After Effects AutoCAD Corona Renderer DaVinci Resolve FumeFX Illustrator Iray Lightroom Marmoset Toolbag Marvelous Designer Phoenix FD PhotoScan Photoshop Quad Remesher Quixel Mixer Red Giant Suites Rhino RizomUV Sketchfab Substance Designer Substance Painter Trapcode V-Ray ZBrush
3D Environment Artist/ Modeller who recently finished studying BA(Hons) Games Design at Futureworks School of Media
skills3D Modeling Art Direction Decimation Digital Painting Graphic Design Hard Surface Modeling PBR Texturing Retopology Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender Maya Photoshop Premiere Pro Sketchfab Substance Designer Substance Painter Unreal Engine
working as architecture visualization since 2009, and product modeling since 2005, and working with multi national brand and client.
skills3D Modeling Architectural Visualization Cloth Simulation Hard Surface Modeling Lighting PBR Texturing Photography Rendering Texturing Virtual Reality VR 360
software3ds Max After Effects Arion Blender Cinema 4D Cycles KeyShot Marvelous Designer Octane Render Photoshop Sketchfab Substance Painter Unreal Engine Unreal Studio
Freelance generalist 3D artist, specialist in character art. https://www.artstation.com/luke_martins
skills3D Modeling Art Direction Cloth Simulation Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
Hey, I'm a mexican 3d artist / producer. From Archviz to Stylized Animation or Design.
skills3D Modeling 3D Printing Animation Architectural Visualization Illustration Lighting Motion Graphics PBR Texturing Rendering Texturing UV Mapping Virtual Reality
softwareBlender Illustrator Photoshop Sketchfab SketchUp SpeedTree Substance Designer Substance Painter V-Ray
I am a 3D Character Artist with experience in game development. Graduated in Digital Games by Pontifical Catholic University of Minas Gerais where I had the opportunity to learn about art production for games and animations. My main skills are: Digital sculpture; 3D Modeling; Texturing; Rigging; Animation. Please fell free to contact me for more information or request.
skills3D Modeling Animation Concept Art Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3D-Coat Blender Cycles Eevee Gimp Iray KeyShot Marmoset Toolbag Maya Photoshop RetopoFlow Sketchfab Substance Painter Unity Unreal Engine ZBrush
3D artist focused on environment, props and vehicles. Hardsurface and Sculpture of organic models. With availability for commissioned work. Mid level professional with 2 years experience in the games and entertainment industry. Main pipeline focus on games, lowpoly model, UV Mapping, Texture baking and painting.
skills3D Modeling Art Direction Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping Virtual Reality
Hi my name is luiz miguel I'm 19 years old and my dream is to be a 3D modeler. >Knowledge in 3D modeling. - Composition (environment modelling / Level Design) - Objects modelling (props, for all meshes purposes) >I have knowledge -Maya -Substance Painter -Zbrush -Photoshop -Marmoset Toolbag
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Texturing Turntables
I have been working in digital art for 15 years. I specialized in character modeling, 3d sculpting, solid object modeling and texturing. During my work, I focused on 2D and 3D animation, motion graphics, and concept designs. I am experienced in organic modeling (human, animal, creature) and solid modeling in Zbrush. At Zbrush, I worked on painting and texture creation, retopology, and optimization for game models. I am experienced in realistic texturing, PBR texturing, and export operations for game engines with Substance painter. I am experienced in 3D modeling and preparation for 3D printing. I am experienced in preparing and installing 3D models on Sketchfab platform. I made high-quality 3D-based illustrations for desktop publishing. With all these skills, I promise high customer satisfaction.
skills3D Modeling 3D Printing Animation Cloth Simulation Concept Art Concept Design Decimation Digital Painting Hard Surface Modeling Illustration Lighting Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Turntables UV Mapping VR 360
softwareAfter Effects Illustrator Marmoset Toolbag Marvelous Designer MODO Photoshop Sketchfab Substance Painter ZBrush
The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.
skills3D Modeling Architectural Visualization Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping Virtual Reality VR 360
3D artist with a Game Art master's degree and 3 years of pro exprience in real-time 3D graphics, I specialize both in stylized, cute, low-poly art and realistic, high-poly art.
skills3D Modeling 3D Printing Architectural Visualization Art Direction Hard Surface Modeling Layout Organic Modeling Photography Retopology Sketching Texturing UV Mapping Virtual Reality
softwareBlender Illustrator Illustrator InDesign KeyShot Maya Photoshop Sketchfab TopoGun Unity Unreal Engine
Animation & Game Development graduate. I was educated as a 3D Generalist and have a wide range of skills. I am very agreeable and easy to work with. I am creative and thrive at projects where I can exercise my creativity not only through my art but through problem solving as well. I am an excellent bridge of both the artistic and technical ends of the production pipeline.
skills3D Modeling Animation Hard Surface Modeling Organic Modeling PBR Texturing Python Scripting Retopology Rigging Sculpting Texturing UI Design UV Mapping VFX
I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.
skills3D Modeling Architectural Visualization Hard Surface Modeling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality
I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work. I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.
4+ years industry professional, specializing in Video Games, Mobile Games, 3D Characters, Texturing and General 3D Art.
skills3D Modeling 3D Printing Animation Art Direction Color Correction Decimation Hard Surface Modeling Level Design Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Sketching Storyboarding Texture Baking Texturing Training UV Mapping VFX
software3D-Coat 3ds Max Marmoset Toolbag Photoshop Quixel DDO Sketchfab Substance Painter Unity xNormal ZBrush
I am a full time Freelance Artist. I have a great experience in 3d modeling, currently working in the area with partnered with advertising and game company where I have already finished several 3d modeling jobs.
skills3D Modeling 3D Printing Animation Compositing Facial Rigging Hard Surface Modeling PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping
Hello everyone, my name is Luan and I Am a 3D modeller focused in hard surface, environment and prop art.
skills3D Modeling Compositing Decimation Hard Surface Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3D-Coat KeyShot Marmoset Toolbag Maya Mudbox Sketchfab SpeedTree Substance Painter Unity Unreal Engine UVLayout ZBrush
3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Mid level professional with 3 years of experience in game industry and also a brief experience with Archviz. Main focus on Games, VR assets and prop with realistic approach. Constant learning person with PBR texture workflow and industry standards softwares, personal interest in creating realistic guns and Hard surface props. Regards, Marcos Brito
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping Virtual Reality
Whether You are a Startup or a Big Corporation, our mission is to help showcase Your Product and to help Your Viewers get better understanding of Your Product. More than ten years of experience in 3D | compositing. My services include the creation of 3D models and animations for the commercial advertising. Realistic 3D Product | Design | Explainer | Visualization | 3D Prototyping | Rendering | Animation I guarantee great attention to detail and on time delivery. - Realistic 3D Product Visualization | Rendering and Animation - Production of photo-realistic product renderings and animations - Automobile visualization - Interior visualization - Production of 3D content for print, advertising, games - 3D modeling low | high poly, texturing, shading, lighting, rendering - 3D animation | 3D visualization - Compositing | post production | VFX Software skills: Modo, Mari, Octane, Softimage | xsi, Redshift3D, Bmd Fusion Studio, Nuke, Davinci Resolve, Photoshop, Krita, Zbrush Available For Freelancing. Visit my portfolio at: www.db3d.de www.behance.net/danielbrok email: firstname.lastname@example.org call me: +49 (0) 5531 1270973 SKYPE: daniel-brok 3D Artist | Daniel Brok
skills3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modeling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX
3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and sketching. Available for contact over skype/ discord/ mail for consultations. I usually focus on large projects but am open to any kind of freelancing or contracts on site. Here is my portfolio : https://www.artstation.com/alexhagen
skills3D Modeling Concept Art Concept Design Digital Painting Fluid Simulation Hard Surface Modeling Illustration Lighting Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Texture Baking Texturing UV Mapping
I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.
skills3D Modeling Architectural Visualization Art Direction Compositing Hard Surface Modeling Illustration Level Design Lighting Motion Graphics Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Rigging Texturing VFX
I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters. Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.
skills3D Modeling Hard Surface Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping