Moslem M.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Moslem M.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Skills

Maya
Mental Ray
Marvelous Designer
Unity
UDK
Unreal Engine
KeyShot
Zbrush
World Machine
Metashape
Substance 3D Designer
Photoshop
VRay
3ds Max
Mudbox
Redshift
SpeedTree
Arnold
Substance 3D Painter
Unfold 3D
Moi3D
Softimage
Mari
Marmoset Toolbag
UVLayout
xNormal
TopoGun