Moslem M.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Moslem M.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Skills

Moi3D
TopoGun
Marmoset Toolbag
UVLayout
Softimage
Mari
Unfold 3D
xNormal
Arnold
3ds Max
Photoshop
Substance 3D Painter
SpeedTree
Redshift
Mudbox
VRay
Unreal Engine
Unity
Substance 3D Designer
UDK
World Machine
Zbrush
KeyShot
Metashape
Marvelous Designer
Maya
Mental Ray