Moslem M.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Moslem M.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Skills

3ds Max
Arnold
KeyShot
Mari
Marmoset Toolbag
Marvelous Designer
Maya
Mental Ray
Metashape
Moi3D
Mudbox
Photoshop
Redshift
Softimage
SpeedTree
Substance 3D Designer
Substance 3D Painter
TopoGun
UDK
Unfold 3D
Unity
Unreal Engine
UVLayout
VRay
World Machine
xNormal
Zbrush