Find approved freelance CG artists & studios.
My name is Joel Durham and I'm a Senior 3D artist based in Los Angeles with over 10 years experience in the VFX/Games industry. During my time in LA I've worked at studios such as MPC, Digital Domain, Framestore and Blur to name a few. If you need Concept art, Character/Creature creation or hard surface modeling done then don't hesitate to hit me up.
skills3D Modeling Architectural Visualization Concept Art Hard Surface Modeling Look Development PBR Texturing Sculpting Texturing
A designer, 3D artist and 🤓 that enjoys and creates all forms of visual design, be it polygons, pixels, algorithms or analog. I have over a decade of Digital Design and CG experience.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting Look Development Matchmoving Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Hard Surface Modeling Illustration Layout Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables
I am working on 3d modeling, texturing, lighting, rendering for more than 8 years. For a few years especially working on PBR texturing and Game-Ready Asset creation.
skills3D Modeling 3D Printing Architectural Visualization Cloth Simulation Color Correction Concept Design File Conversion Hard Surface Modeling Lighting PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping
i'm a passionate and motivated environment & props artist always looking for new things to learn and improve my skills
skills3D Modeling Hard Surface Modeling Lighting PBR Texturing Python Scripting Rendering Texture Baking UV Mapping
CGI Artist | Techboi | Designer. Hi! My name is Ranjeet I'm a professional CGI Artist / Designer. I do High-end 3D modeling with lots of details cuz I like details Hard surface modeling Organic modeling Low poly / High Poly modeling Texturing / PBR Texturing Lighting / Shading / Rendering Drawing / Concept design / Illustrations
skills3D Modeling Concept Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Post Production Rendering Sculpting Shading Sketching Texturing UV Mapping
I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.
skills3D Modeling Architectural Visualization Digital Painting Hard Surface Modeling Lighting Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
I'm a hard surface prop/environment artist with over 20 years of professional game development experience. I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. Then I went into freelancing! Since then I've worked for some fun projects including We Happy Few from Compulsion Games, and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.
skills3D Modeling Architectural Visualization Art Direction Concept Design Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR
graduated industrial designer with +12 years experience in 3d modelling.
skills3D Modeling 3D Printing 3D Scanning Concept Art Concept Design PBR Texturing Rendering VR & AR
software3ds Max CATIA Corona Renderer Maya Metashape Moi3D Photoshop Rhino Softimage SolidWorks Substance Painter V-Ray ZBrush
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping
Hi, My name is Arian Shamil (Ariandesign) and I'm a CG artist. I love everything about CGI but especially everything related to Automotive and Archviz fields. This is not only a job to me, It is a real passion...which I Love really a lot.
Concept designer with advanced knowledge in 3D modeling, texturing, and rendering. Blends design and technology to deliver creative solutions for pre-production and production pipelines. • Strong hard-surface skills • High focus on design and functionality • Great ability to learn, adapt, and improve workflows and tools. • Ability to follow director’s vision, and complete tasks as efficiently as possible • Great focus on team collaboration • Determined and organized
skills3D Modeling Compositing Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Matte Painting Organic Modeling PBR Texturing Photo-manipulation Sculpting Sketching Training
I´m a senior character artist for film and videogames with more than 12 years experience and during this time I have been doing several artistic jobs as a game artist,passing by concept art,character,weapons and props texture art and ,specially, character modeling,low and high poly ( becoming this area where I have specialized in). Currently I´m working as freelance character artist for CDprojekt red.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping
Hi all! Operations Director of CGHero here. Contact me with any questions or feedback you may have about the site or a project you are interested in having done through the site.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Sketching Texture Baking Texturing UV Mapping VR & AR
software3D-Coat 3ds Max Arnold AutoCAD Blender Corona Renderer Cycles Dimension Eevee KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray MODO Moi3D Mudbox Photoshop Redshift Shave and a Haricut Softimage Substance Alchemist Substance Designer Substance Painter TopoGun Unity Unreal Engine Unreal Studio UVLayout V-Ray World Machine xNormal ZBrush