Find approved freelance CG artists & studios.
Registered: 2 days ago
I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio
skills3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables
softwareAffinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush
Registered: 1 week ago
I am working on 3d modeling, texturing, lighting, rendering for more than 8 years. For a few years especially working on PBR texturing and Game-Ready Asset creation.
skills3D Modeling 3D Printing Architecture Visualization Cloth Simulation Color Correction Concept Design File Conversion Hard Surface Modelling Lighting PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping
software3ds Max KeyShot Marmoset Toolbag Marvelous Designer Moi3D Photoshop Substance Designer Substance Painter V-Ray ZBrush
Registered: 4 months ago
CGI Artist | Techboi | Designer. Hi! My name is Ranjeet I'm a professional CGI Artist / Designer. I do High-end 3D modeling with lots of details cuz I like details Hard surface modeling Organic modeling Low poly / High Poly modeling Texturing / PBR Texturing Lighting / Shading / Rendering Drawing / Concept design / Illustrations
skills3D Modeling Concept Design Hard Surface Modelling Illustration Organic Modelling PBR Texturing Post Production Rendering Sculpting Shading Sketching Texturing UV Mapping
software3ds Max Arnold Character Generator Corona Renderer Daz3D Illustrator Marvelous Designer Maya Moi3D Photoshop Substance Painter ZBrush
Registered: 7 months ago
I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.
skills3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush
Registered: 8 months ago
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modelling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Agisoft Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
Registered: 9 months ago
I'm a hard surface prop/environment artist with over 20 years of professional game development experience. I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. Then I went into freelancing! Since then I've worked for some fun projects including We Happy Few from Compulsion Games, and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.
skills3D Modeling Architecture Visualization Art Direction Concept Design Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR
softwareFusion 360 Marvelous Designer MODO Moi3D Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush
Registered: 10 months ago
graduated industrial designer with +12 years experience in 3d modelling.
skills3D Modeling 3D Printing 3D Scanning Concept Art Concept Design PBR Texturing Rendering VR & AR
software3ds Max Agisoft Corona Renderer Maya Moi3D Photoshop Rhino Softimage Substance Painter V-Ray ZBrush
Registered: 10 months ago
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.
skills3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping
software3ds Max Agisoft Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray Metashape Moi3D Mudbox Photoshop Redshift Softimage SpeedTree Substance Designer Substance Painter TopoGun UDK Unfold 3D Unity Unreal Engine UVLayout V-Ray World Machine xNormal ZBrush
Registered: 1 year ago
Hi, My name is Arian Shamil (Ariandesign) and I'm a CG artist. I love everything about CGI but especially everything related to Automotive and Archviz fields. This is not only a job to me, It is a real passion...which I Love really a lot.
skills3D Modeling Lighting Post Production Rendering
software3D-Coat HDR Light Studio Illustrator KeyShot LightWave Moi3D Photoshop TurbulenceFD Unreal Engine
Registered: 2 years ago
Concept designer with advanced knowledge in 3D modeling, texturing, and rendering. Blends design and technology to deliver creative solutions for pre-production and production pipelines. • Strong hard-surface skills • High focus on design and functionality • Great ability to learn, adapt, and improve workflows and tools. • Ability to follow director’s vision, and complete tasks as efficiently as possible • Great focus on team collaboration • Determined and organized
skills3D Modeling Compositing Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Matte Painting Organic Modelling PBR Texturing Photo-manipulation Sculpting Sketching Training
software3D-Coat 3ds Max After Effects ANSYS Arnold KeyShot MARI Marmoset Toolbag Maya Moi3D Mudbox Photoshop Quixel DDO SolidWorks Substance Painter UVLayout xNormal
Registered: 2 years ago
I´m a senior character artist for film and videogames with more than 12 years experience and during this time I have been doing several artistic jobs as a game artist,passing by concept art,character,weapons and props texture art and ,specially, character modeling,low and high poly ( becoming this area where I have specialized in). Currently I´m working as freelance character artist for CDprojekt red.
skills3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping
software3ds Max Blender Fusion 360 KeyShot Marmoset Toolbag Marvelous Designer Maya Moi3D Photoshop R3ds Wrap Substance Painter TopoGun Unfold 3D ZBrush