A highly experienced CG artist, having worked at variety of 3D studios on a plethora of very diverse projects.
skills3D Modeling Animation Hard Surface Modeling Layout Organic Modeling Particle Effects PBR Texturing Retopology Sculpting Texturing UV Mapping
Vahid is a productive and passionate 3D creative designer and fx fluids 3D Artist and compositor. He combines creativity with particles, fluids, fire, smoke and dynamics to create unique 3d designs and visual effects. He is an advocate for lifelong learning and has delivered projects for clients worldwide over the last ten years. BA(Hons) 3D Animation and Design at Ravensbourne University London 2003-2006 Current Locations: London UK and Dusseldorf Germany
software3ds Max After Effects Blender Cinema 4D FumeFX Houdini Maya NUKE Phoenix FD RealFlow Softimage Trapcode
Whether You are a Startup or a Big Corporation, our mission is to help showcase Your Product and to help Your Viewers get better understanding of Your Product. More than ten years of experience in 3D | compositing. My services include the creation of 3D models and animations for the commercial advertising. Realistic 3D Product | Design | Explainer | Visualization | 3D Prototyping | Rendering | Animation I guarantee great attention to detail and on time delivery. - Realistic 3D Product Visualization | Rendering and Animation - Production of photo-realistic product renderings and animations - Automobile visualization - Interior visualization - Production of 3D content for print, advertising, games - 3D modeling low | high poly, texturing, shading, lighting, rendering - 3D animation | 3D visualization - Compositing | post production | VFX Software skills: Modo, Mari, Octane, Softimage | xsi, Redshift3D, Bmd Fusion Studio, Nuke, Davinci Resolve, Photoshop, Krita, Zbrush Available For Freelancing. Visit my portfolio at: www.db3d.de www.behance.net/danielbrok email: email@example.com call me: +49 (0) 5531 1270973 SKYPE: daniel-brok 3D Artist | Daniel Brok
skills3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modeling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX
We are Creatives, Storytellers, Producers - a team dedicated to collaborate with visionaries, brands, production companies & agencies from all over the world to create outstanding content. Organized team with passion to make an impact with action. https://www.uraga.lt/
skills3D Modeling Animation Art Direction Camera Tracking Color Correction Compositing Concept Art Crowd Simulation Facial Rigging Fluid Simulation Hard Surface Modeling Lighting Organic Modeling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing UV Mapping VFX Virtual Reality
I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Hard Surface Modeling Illustration Level Design Lighting Look Development Organic Modeling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing Turntables UV Mapping
software3D-Coat After Effects Arnold ArtRage Blackmagic Fusion Blender Cinema 4D Cycles Eevee Houdini Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop SketchBook Softimage Substance Designer Substance Painter Unity Unreal Engine Unreal Studio
skills3D Modeling Animation Hard Surface Modeling Level Design Organic Modeling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I'm a Freelance 3d Artist, I started this job around the 2005, at the beginning for commercials as 3d generalist for about 3 years, then I moved in Rome to work on an animated movie as 3d Senior Modeler. Since 2010 in the game industry as Lead Artist before in Forge Reply. In2016 I moved to Berlin in Bigpoint to work for an MMORPG based on Game of Thrones IP as Senior Character Artist. Now I'm back in Italy and I'm working as freelance remotely.
software123D 3ds Max After Effects Arnold Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mudbox Photoshop Softimage SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unfold 3D Unity Unreal Engine UVLayout V-Ray xNormal ZBrush
I am a 3D artist with a lot of experience in realtime and video game applications. I treat every project I work on as a unique challenge and focus on delivering the highest quality results possible within a reasonable time frame. I love taking a project from concept to completion, including the high and lowpoly modeling process, UVs, texturing and when applicable creating unique shaders to achieve unique visuals, a high level of technical quality and maximum performance.
skills3D Modeling Art Direction Hard Surface Modeling PBR Texturing Sculpting Shading Texture Baking Texturing
graduated industrial designer with +12 years experience in 3d modelling.
skills3D Modeling 3D Printing 3D Scanning Concept Art Concept Design PBR Texturing Rendering Virtual Reality
software3ds Max CATIA Corona Renderer Maya Metashape Moi3D Photoshop Rhino Softimage SolidWorks Substance Painter V-Ray ZBrush
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping
Iron Solutions LLC (online name is Iron Digital) is a boutique CG art studio in Vilnius, Lithuania. Our studio has sprung up from Japanese game developer and publisher Tecmo Koei. Together with the partners for programming we worked on many interactive projects, games and apps (VR and AR applications as well) for both customers and developing our own brand. Our studio members have both 2D and 3D art as well as animation skills. Most of our artists have Art Academy art or design education.
skills3D Modeling Animation Architectural Visualization Art Direction Concept Art Concept Design Digital Painting Illustration Level Design Organic Modeling Rendering Retopology Sculpting Sketching Texturing Training UV Mapping Virtual Reality
software3ds Max After Effects Blender Marmoset Toolbag Maya Photoshop Quixel DDO Softimage Unity ZBrush
An indie Games, App and web developer with production skills in 3ds Max, Z-brush and Adobe CS6. Can produce real-time game assets, animations and artwork following specifications provided. Has a life-long passion for fine art, traditional art & design, life drawing and sculpture with a solid understanding of biological anatomy and the development of natural forms. Constantly learning and improving skills to produce the best content possible for interactive applications, websites and media.
skills3D Modeling 3D Scanning Animation Camera Tracking Concept Art Concept Design Decimation Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Motion Capture Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping
I'm Dan Marriott, a CG artist with a passion for exciting visuals. I'm primarily a hard surface modeling and texture artist, but I'm also skilled in lighting and texturing. I can model efficient high poly or low poly assets for use in film and game applications.
skills3D Modeling Animation Architectural Visualization Hard Surface Modeling PBR Texturing Rendering Texturing UV Mapping
software3ds Max After Effects Blender Houdini Marmoset Toolbag Maya MODO Photoshop Quixel DDO Softimage Substance Designer Substance Painter Twinmotion Unity Unreal Engine ZBrush
Hi all! Operations Director of CGHero here. Contact me with any questions or feedback you may have about the site or a project you are interested in having done through the site.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Sketching Texture Baking Texturing UV Mapping Virtual Reality
software3D-Coat 3ds Max Arnold AutoCAD Blender Corona Renderer Cycles Dimension Eevee KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray MODO Moi3D Mudbox Photoshop Redshift Shave and a Haricut Softimage Substance Alchemist Substance Designer Substance Painter TopoGun Unity Unreal Engine Unreal Studio UVLayout V-Ray World Machine xNormal ZBrush