Me, Animator and Artist. I have over 15 years of experience as 3d Character Rigger and 3d Character Animator. I have worked in 3D VideoGames, 3D Animated feature film, commercial, direct to dvd, director of animated shorts as well as video game cinematics. I currently live in Ahmedabad where I worked as Freelance CG Supervisor | 3D Artist | 3D Animator at Aswaforce. Within my animation I try to give the best performance possible and deliver something that will move the viewer. Also, I have been working on my on personal animation and artistic expression. I'm highly motivated person, always willing to learn new skills and perfect current ones and share my knowledge with others. I'm very good as part of team and always willing to make compromise for sake of team. I don't like conflicts and I always chose to make peaceful solution to any conflict. I posses great general knowledge which give me ability to quickly adopt to any situation and project.
skills
3D Modeling Animation Architectural Visualization Augmented Reality Facial Rigging Hard Surface Modeling Lighting Look Development Mixed Reality PBR Texturing Rendering Retopology Rigging Skinning Texture Baking Texturing UV Mapping Virtual Realitysoftware
3ds Max Maya Mudbox Photoshop Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine V-Ray xNormal ZBrushI'm an architect and 3d artist. I work in 3d furniture and interior design fields. I specialize in 3Ds max, V-ray, Photoshop, photography and etc. I could create real 3d furniture models (classic, modern and official furniture) and architectural design with high quality. I also work in other fields like Catalog design, and photography about my experiences. I'd like to work freelance with other places in the world with the best prices and quality. Furthermore, I experienced remote work with other countries that you could see in my portfolio. Best regards,
skills
3D Modeling Architectural Visualization Graphic Design Hard Surface Modeling Lighting Organic Modeling Rendering Retopology Sculpting Shading Texture Baking Texturing UV MappingThe first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.
3d Visualizer I am Strongly knowledgeable and innovative 3D Modeler and texture artist with a superior commercial and artistic success record working in game industry since 2015 and I am Adept at working independently or as part of an animation artistic team. Able to address multiple ongoing projects with full attention to detail and quality.
Creative Artist with 19 years of experience in the Entertainment field. Passionate about developing content with accuracy and artistic skill that meets or exceeds my clients expectations.
skills
3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training Turntables UI Design UV MappingSpecializing on hard-surface modeling. Weapons and Environment.
I am a Rigger & 3D Generalist specialising in 3ds Max, Maya, Photoshop, Illustrator, Premiere, Unity and After Effects.
software
3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrushskills
Art DirectionI’m a team-oriented 3d generalist with a proactive orientation focusing on hard surface, environment, material and technical art. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, lighting, effects, mecanim, etc.
skills
3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFXsoftware
3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrushI’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other
skills
3D Modeling 3D Printing 3D Scanning Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Look Development Matte Painting MAXScript Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing Turntables UI Design UV Mapping VFX VR 360software
3ds Max After Effects ArchiCAD Arnold AutoCAD BIM 360 Bitmap2Material Blender BodyPaint 3D Cinema 4D Cineware After Effects Cineware Illustrator Corona Renderer Cycles Daz3D Fusion 360 HDR Light Studio Houdini Illustrator InDesign Inventor Iray KeyShot Lightroom MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans MeshLab Meshmixer Meshroom MODO MotionBuilder Mudbox Navisworks Netfabb NUKE Octane Render Oculus Medium OpenGL Ornatrix PhotoModeler PhotoScan Photoshop Poser Premiere Pro Python Quad Remesher Quixel DDO Quixel Mixer RealFlow RealityCapture ReCap Red Giant Suites Redshift RenderMan RetopoFlow Revit Rhino RizomUV Sketchfab SketchUp Smoke SolidWorks Spark AR Studio SpeedTree Substance Alchemist Substance B2M Substance Designer Substance Painter ThreeJS TopoGun Trapcode TurbulenceFD UDK Unfold 3D Unity Unreal Engine Unreal Studio UV Packer UVLayout V-Ray Vectorworks Vegas Pro Vehicle Tracking Visualize VRED World Machine xNormal ZBrushIronbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.
skills
3D Modeling Animation Architectural Visualization Art Direction Concept Art Crowd Simulation Facial Rigging Hard Surface Modeling Illustration Level Design Lighting Matte Painting Motion Capture Organic Modeling PBR Texturing Photogrammetry Rigging Sound Design Storyboarding Texture Baking Texturing UI Design UV Mapping VFX Virtual Reality VR 360My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.
I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.
My name is Lee Church and I'm a 3D Artist with 10+ years of experience working in the games industry. I've previously worked for Ubisoft Toronto, Warner Brothers, Bioware, THQ and Microsoft, as well as providing freelance services to various studios
hello my name is fahd sajer a game developer in Unreal Engine i have experience more than 14 years in this field \ concept artist \ Character Designer high&low poly \ ZB Sculpting \ Architecture Designer \ Environmental Designer \ Game Level Designer \ Lighting Work \ Cloth Designer MD also i have a game that i developed called ( unseen ) not realest yet .
DD3D is design and 3D visualization studio based in Varazdin, Croatia and in Copenhagen, Denmark. We are offering high-quality services of 3D modeling, 3D visualizations, 3D animations, products 3D visualizations, medical and biological 3D visualizations, 3D visualizations of ships, boats and other maritime objects. We also offer high-quality real-time applications for interactive 3D visualizations and product display, using high-end gaming engines.
I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.
An indie Games, App and web developer with production skills in 3ds Max, Z-brush and Adobe CS6. Can produce real-time game assets, animations and artwork following specifications provided. Has a life-long passion for fine art, traditional art & design, life drawing and sculpture with a solid understanding of biological anatomy and the development of natural forms. Constantly learning and improving skills to produce the best content possible for interactive applications, websites and media.
skills
3D Modeling 3D Scanning Animation Camera Tracking Concept Art Concept Design Decimation Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Motion Capture Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping9+ years experience working in the games industry as a modeler and texture artist. Extensive background in traditional art, and sketching/drawing techniques. Specialties: anatomy, silhouette, design, composition. Expert level program knowledge: 3DStudio max, Photoshop, Quixel Suite, Zbrush Adept level program knowledge: Substance designer and painter, Marvelous Designer, 3DCoat