Find approved freelance CG artists & studios.
For 5 years I have been working as a freelancer in the areas of 3D modeling and related things. I provided services for small and large companies and also for indie groups, and I am pleased to know that I met the expectations of all of them. My principle is professionalism and dedication at work, being helpful to the customer and always maintaining quality and agility. Always respecting the delivery time and dialogue of both parties. I have experience in the following areas. - 3d modeling; - 3D Characters Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
skills3D Modeling Concept Design Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
I'm an architect and 3d artist. I work in 3d furniture and interior design fields. I specialize in 3Ds max, V-ray, Photoshop, photography and etc. I could create real 3d furniture models (classic, modern and official furniture) and architectural design with high quality. I also work in other fields like Catalog design, and photography about my experiences. I'd like to work freelance with other places in the world with the best prices and quality. Furthermore, I experienced remote work with other countries that you could see in my portfolio. Best regards,
skills3D Modeling Architectural Visualization Graphic Design Hard Surface Modeling Lighting Organic Modeling Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.
skills3D Modeling Architectural Visualization Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360
3d Visualizer I am Strongly knowledgeable and innovative 3D Modeler and texture artist with a superior commercial and artistic success record working in game industry since 2015 and I am Adept at working independently or as part of an animation artistic team. Able to address multiple ongoing projects with full attention to detail and quality.
skills3D Modeling Architectural Visualization Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping
Creative Artist with 19 years of experience in the Entertainment field. Passionate about developing content with accuracy and artistic skill that meets or exceeds my clients expectations.
skills3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training Turntables UI Design UV Mapping
Karim Ahmed is My Real Name :D Rigger & 3D Generalist Well known of 3DsMAX & MAYA (Modeling _ Materials _ Lighting _ Cameras _ Rigging _ Animation _ Rendering ) - Photo Shop - Illustrator - Premiere - & normal known of After Effect - Unity
software3D-Coat 3ds Max After Effects Illustrator Marvelous Designer Maya RealFlow UDK Unity V-Ray ZBrush
software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.
skills3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush
Ironbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.
skills3D Modeling Animation Architectural Visualization Art Direction Concept Art Crowd Simulation Facial Rigging Hard Surface Modeling Illustration Level Design Lighting Matte Painting Motion Capture Organic Modeling PBR Texturing Photogrammetry Rigging Sound Design Storyboarding Texture Baking Texturing UI Design UV Mapping VFX VR & AR VR 360
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping
I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.
skills3D Modeling Animation Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR VR 360
My name is Lee Church and I'm a 3D Artist with 10+ years of experience working in the games industry. I've previously worked for Ubisoft Toronto, Warner Brothers, Bioware, THQ and Microsoft, as well as providing freelance services to various studios
skills3D Modeling Hard Surface Modeling Look Development PBR Texturing Sculpting Texturing Training
hello my name is fahd sajer a game developer in Unreal Engine i have experience more than 14 years in this field \ concept artist \ Character Designer high&low poly \ ZB Sculpting \ Architecture Designer \ Environmental Designer \ Game Level Designer \ Lighting Work \ Cloth Designer MD also i have a game that i developed called ( unseen ) not realest yet .
skills3D Modeling Architectural Visualization Concept Art Concept Design Digital Painting Level Design Rendering Retopology Sculpting Sketching Texture Baking Texturing Turntables UV Mapping
DD3D is design and 3D visualization studio based in Varazdin, Croatia and in Copenhagen, Denmark. We are offering high-quality services of 3D modeling, 3D visualizations, 3D animations, products 3D visualizations, medical and biological 3D visualizations, 3D visualizations of ships, boats and other maritime objects. We also offer high-quality real-time applications for interactive 3D visualizations and product display, using high-end gaming engines.
skills3D Modeling Animation Architectural Visualization Camera Tracking Hard Surface Modeling Lighting Matchmoving Rendering Storyboarding UV Mapping VR & AR VR 360
I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.
skills3D Modeling 3D Printing Animation Architectural Visualization Compositing Digital Painting Hard Surface Modeling Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Retopology Rigging Texture Baking Texturing UV Mapping VR & AR VR 360
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Hard Surface Modeling Illustration Lighting Matte Painting Motion Graphics Organic Modeling Rendering Rigging Sculpting Shading Storyboarding Texturing UV Mapping
An indie Games, App and web developer with production skills in 3ds Max, Z-brush and Adobe CS6. Can produce real-time game assets, animations and artwork following specifications provided. Has a life-long passion for fine art, traditional art & design, life drawing and sculpture with a solid understanding of biological anatomy and the development of natural forms. Constantly learning and improving skills to produce the best content possible for interactive applications, websites and media.
skills3D Modeling 3D Scanning Animation Camera Tracking Concept Art Concept Design Decimation Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Motion Capture Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping
9+ years experience working in the games industry as a modeler and texture artist. Extensive background in traditional art, and sketching/drawing techniques. Specialties: anatomy, silhouette, design, composition. Expert level program knowledge: 3DStudio max, Photoshop, Quixel Suite, Zbrush Adept level program knowledge: Substance designer and painter, Marvelous Designer, 3DCoat
skills3D Modeling Art Direction Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping