Elton E.
Hello, I'm Elton, a 3D Character Artist specializing in game-ready characters and real-time production. I work across the entire creation pipeline—from high-poly sculpting to low-poly optimization, including UVs, texturing, grooming, and haircards with in-engine implementation. I work with ZBrush, Blender, Maya, Substance Painter, Unreal Engine (MetaHuman), Marvelous Designer, and Houdini, focusing on performance, visual quality, and game integration. Specializing in game characters, optimized assets, real-time rendering, and creating hair and clothing for production. Open to opportunities as a 3D Character Artist in the game industry.
Elton E.
Hello, I'm Elton, a 3D Character Artist specializing in game-ready characters and real-time production. I work across the entire creation pipeline—from high-poly sculpting to low-poly optimization, including UVs, texturing, grooming, and haircards with in-engine implementation. I work with ZBrush, Blender, Maya, Substance Painter, Unreal Engine (MetaHuman), Marvelous Designer, and Houdini, focusing on performance, visual quality, and game integration. Specializing in game characters, optimized assets, real-time rendering, and creating hair and clothing for production. Open to opportunities as a 3D Character Artist in the game industry.
Skills

Photoshop
Blender
Unreal Engine
Marvelous Designer
Quixel Mixer
Unity
Zbrush
Marmoset Toolbag
Maya
RizomUV
Cinema 4D
Substance 3D Painter