Elton E.
Hello, I'm Elton, a 3D Character Artist specializing in game-ready characters and real-time production. I work across the entire creation pipeline—from high-poly sculpting to low-poly optimization, including UVs, texturing, grooming, and haircards with in-engine implementation. I work with ZBrush, Blender, Maya, Substance Painter, Unreal Engine (MetaHuman), Marvelous Designer, and Houdini, focusing on performance, visual quality, and game integration. Specializing in game characters, optimized assets, real-time rendering, and creating hair and clothing for production. Open to opportunities as a 3D Character Artist in the game industry.
Elton E.
Hello, I'm Elton, a 3D Character Artist specializing in game-ready characters and real-time production. I work across the entire creation pipeline—from high-poly sculpting to low-poly optimization, including UVs, texturing, grooming, and haircards with in-engine implementation. I work with ZBrush, Blender, Maya, Substance Painter, Unreal Engine (MetaHuman), Marvelous Designer, and Houdini, focusing on performance, visual quality, and game integration. Specializing in game characters, optimized assets, real-time rendering, and creating hair and clothing for production. Open to opportunities as a 3D Character Artist in the game industry.
Skills

Zbrush
Fusion 360
Blender
Photoshop
Cinema 4D
Maya
Unity
Marmoset Toolbag
Substance 3D Painter
Unreal Engine
RizomUV
Marvelous Designer
Quixel Mixer
Quixel Megascans
Adobe-Illustrator