Elton E.
Hello, I'm Elton, a 3D Character Artist specializing in game-ready characters and real-time production. I work across the entire creation pipeline—from high-poly sculpting to low-poly optimization, including UVs, texturing, grooming, and haircards with in-engine implementation. I work with ZBrush, Blender, Maya, Substance Painter, Unreal Engine (MetaHuman), Marvelous Designer, and Houdini, focusing on performance, visual quality, and game integration. Specializing in game characters, optimized assets, real-time rendering, and creating hair and clothing for production. Open to opportunities as a 3D Character Artist in the game industry.
Elton E.
Hello, I'm Elton, a 3D Character Artist specializing in game-ready characters and real-time production. I work across the entire creation pipeline—from high-poly sculpting to low-poly optimization, including UVs, texturing, grooming, and haircards with in-engine implementation. I work with ZBrush, Blender, Maya, Substance Painter, Unreal Engine (MetaHuman), Marvelous Designer, and Houdini, focusing on performance, visual quality, and game integration. Specializing in game characters, optimized assets, real-time rendering, and creating hair and clothing for production. Open to opportunities as a 3D Character Artist in the game industry.
Skills
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3D Modeling
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Hair Cards
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Hard Surface Modeling
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Lighting
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PBR Texturing
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Ray Tracing
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Rendering
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Retopology
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Rigging
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Sculpting
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Shading
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Texture Baking
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Texturing
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UV Mapping
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3D Scanning
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AA
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AAA
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Facial Rigging
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Organic Modeling
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Art Direction
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Cloth Simulation
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Hair/Fur Grooming
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Skinning
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Animation
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Optimisation
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Turntables
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Game Design
