I am a passionate character artist who focuses on realistic characters. I'm also involved in concepting and look development! Contact me if you are interested working together!
skills3D Modeling 3D Scanning Cloth Simulation Concept Art Concept Design Facial Rigging Graphic Design Hair Cards Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya Photoshop R3ds Wrap Substance Painter Unreal Engine ZBrush
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
3D Character Artist/technical artist/Digital sculptor working in Games/Animation/miniatures Industry. Projects have been published on R3DS Wrap website and have been working freelance since Mid 2019 https://www.linkedin.com/in/jack-mccaver-542992163/ https://www.artstation.com/mccaver
skills3D Modeling Cloth Simulation Concept Art Hair/Fur Grooming Hard Surface Modeling Organic Modeling Retopology UV Mapping
My name is Mihail Lupu. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I am currently working at Gameloft as Senior 3D Artist but I'm always interested in working on new projects as freelance. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want me to be in your projects as 3d artist, feel free to contact me. http://mihailupu.ro/
skills3D Modeling Hard Surface Modeling Layout Look Development MAXScript Organic Modeling PBR Texturing Rendering Retopology Sculpting VFX Virtual Reality
3D artist with nearly 10 years experience in areas such as games, film, advertising and media
skills3D Modeling Architectural Visualization Cloth Simulation Decimation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Training UV Mapping
Senior 3D artist with over a decade of experience. Recent productions: -Black Panther (Model/Texture Artist) -The Christmas Chronicles (Character/Creature Artist) -The Elder Scrolls Elsweyr Cinematic(Prop Artist)
I'm a 3D generalist with a very broad range of skills from advertising/ film to games and products. I have a large range range of software knowledge including 3ds max, zbrush, ue4, Maya, marvelous designer. World machine. PS, after effects and more.
skills3D Modeling 3D Printing Architectural Visualization Art Direction Cloth Simulation Concept Design Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables
software3DF Zephyr 3ds Max After Effects Arnold Marvelous Designer Maya Metashape Photoshop R3ds Wrap Substance Designer Substance Painter Unreal Engine V-Ray ZBrush
Hi, I'm Gio, I run Talos Creative in Royal Tunbridge Wells, Kent, UK. Talos Creative is an award-winning, high-end boutique animation studio with a focus on character-driven cinematic storytelling. With over 18 years experience in the creative sector working for clients such as Microsoft, Ebay inc, PayPal, Nike, Ford Motors, The Sun Newspaper, Talos Creative produces highly detailed, CG animation for on-line advertising as well as cinematic trailers and cut-scenes for the games industry,
skills3D Modeling 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Look Development Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Turntables UV Mapping VFX
Hi, I am a 3D Character Artist with 5+ years of professional experience. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!
skills3D Modeling 3D Scanning Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Sculpting Texturing Turntables UV Mapping
I have been working in th 3D industry for about 14 years now and i have a good knowlege of all production stages. My specialization are 3D Character animation and rigging, facial rigging, Facial blendshapes creation and Organic retopo work. My rigs are compatible with the main game engines like Unreal and Unity.
3D Artist specialized in Character design and Figurines modeling, experienced in Games production pipeline, with a background in Architectural, Urban, Graphics and product design.
skills3D Modeling Hard Surface Modeling Look Development Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing Virtual Reality
I´m a senior character artist for film and videogames with more than 12 years experience and during this time I have been doing several artistic jobs as a game artist,passing by concept art,character,weapons and props texture art and ,specially, character modeling,low and high poly ( becoming this area where I have specialized in). Currently I´m working as freelance character artist for CDprojekt red.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping
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