Gabriel L.
I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and props. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling and texturing position. I am comfortable learning new software and taking on tough challenges. 3D Character Artist | Stylized & Cartoon Specialist | Technical & Artistic Versatility With 7 years of experience across various studios, I design expressive and detailed 3D characters. My expertise spans sculpting, retopology, facial blendshapes, clothing and technical modeling, shot sculpting, texturing, and lookdev. I am proficient in Maya, ZBrush, Blender, Substance Painter, Marvelous Designer, Marmoset, Arnold/Redshift, RD3DS Wrap3, Mush 3D, MetaHuman, BCS, Shotgrid, and Aquarium Studio. I thrive in organized, team-oriented environments, where planning and collaboration ensure production goals are met. Critical thinking, attention to detail, and knowledge sharing are my tools to elevate project quality. Outgoing, positive, and committed, I value kindness, diversity, and inclusion, and I strive to contribute to creative spaces where everyone feels welcomed and inspired.
Gabriel L.
I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and props. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling and texturing position. I am comfortable learning new software and taking on tough challenges. 3D Character Artist | Stylized & Cartoon Specialist | Technical & Artistic Versatility With 7 years of experience across various studios, I design expressive and detailed 3D characters. My expertise spans sculpting, retopology, facial blendshapes, clothing and technical modeling, shot sculpting, texturing, and lookdev. I am proficient in Maya, ZBrush, Blender, Substance Painter, Marvelous Designer, Marmoset, Arnold/Redshift, RD3DS Wrap3, Mush 3D, MetaHuman, BCS, Shotgrid, and Aquarium Studio. I thrive in organized, team-oriented environments, where planning and collaboration ensure production goals are met. Critical thinking, attention to detail, and knowledge sharing are my tools to elevate project quality. Outgoing, positive, and committed, I value kindness, diversity, and inclusion, and I strive to contribute to creative spaces where everyone feels welcomed and inspired.
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