Ranjit S.
Senior 3D Artist with 18+ years of commercial production experience, specializing in characters, creatures, game-ready assets, real-time 3D, and commercial 3D production. I can take assets from concept through production-ready delivery, including modeling, sculpting, retopology, UVs, PBR texturing, clothing, rig-ready preparation, optimization, and real-time integration. I regularly work with Unreal Engine, Unity, and production pipelines where clean topology, performance, compatibility, and reliable delivery matter. Character and creature work is one of my strongest areas, including stylized and realistic characters, customizable avatars, GLB/glTF and VRM assets, creatures, clothing, and modular character systems. y commercial 3D experience also includes props, products, furniture, collectibles, visualization assets, and 3D-printable models. I'm also developing interactive 3D experiences using Three.js, WebGL, JavaScript, and GLB/glTF workflows, allowing me to contribute beyond asset creation when a project requires interactive or technical implementation. I work comfortably as an independent artist or as part of an established production team, adapting to existing pipelines and technical requirements.
Ranjit S.
Senior 3D Artist with 18+ years of commercial production experience, specializing in characters, creatures, game-ready assets, real-time 3D, and commercial 3D production. I can take assets from concept through production-ready delivery, including modeling, sculpting, retopology, UVs, PBR texturing, clothing, rig-ready preparation, optimization, and real-time integration. I regularly work with Unreal Engine, Unity, and production pipelines where clean topology, performance, compatibility, and reliable delivery matter. Character and creature work is one of my strongest areas, including stylized and realistic characters, customizable avatars, GLB/glTF and VRM assets, creatures, clothing, and modular character systems. y commercial 3D experience also includes props, products, furniture, collectibles, visualization assets, and 3D-printable models. I'm also developing interactive 3D experiences using Three.js, WebGL, JavaScript, and GLB/glTF workflows, allowing me to contribute beyond asset creation when a project requires interactive or technical implementation. I work comfortably as an independent artist or as part of an established production team, adapting to existing pipelines and technical requirements.
Skills
