Find approved freelance CG artists & studios.
I used Autodesk Maya as a hobby since 2002. I'm working with Blender now, and want to gain.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX VR & AR
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal
I'm a technical 3D artist/animator, with experience creating interactive animated content for global clients. My key areas of interest include rigging, modeling and animation. I'm proficient at using Maya, including using mel script and python. Over the past year, my experience has included: - Creating 3D learning assets for a global medical institute. - Animating laboratory simulations for an Ivy league university. - Rigging characters for adverts and short films.
Experience miniature sculptor for 3D printing and character artist for real time characters. Worked on a variety of styles from Disney and Fortnite to Smooshy Mushy and Marvel/DC. Previous work for Architecture Visualization in VR. I'm familiar with the entire Unity pipeline from art to code.
skills3D Modeling 3D Printing Architectural Visualization Hard Surface Modeling Organic Modeling PBR Texturing Python Scripting Sculpting Texture Baking Texturing UV Mapping VR & AR
We are an award winning team of directors, artists and developers who specialise in immersive media. Since founding No Ghost in 2015 we’ve collaborated with a wide range of clients from independent artists to global brands. Between us our team has decades of experience in feature film VFX, VR, immersive installations, commercials and animation.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Look Development Matchmoving Organic Modeling Particle Effects PBR Texturing Photogrammetry Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360
skills3D Modeling Architectural Visualization Art Direction Camera Tracking Concept Art Concept Design Fluid Simulation Illustration Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Texturing Training UI Design VFX VR & AR VR 360
we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Concept Art Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Level Design Motion Capture Organic Modeling Particle Effects PBR Texturing Post Production Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping VFX VR & AR VR 360
software3ds Max After Effects CryEngine Gamebryo Hair Farm HeroEngine Illustrator KeyShot Lumberyard Marmoset Toolbag Marvelous Designer Maya MotionBuilder Mudbox OGRE OpenGL Photoshop Premiere Pro Python Quixel DDO SketchBook Sketchfab Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush
I'm a CG Artist. I studied computer science for 6 years in Poland (programming of internet applications and computer networks). I specialized in hard surface modeling and sculpting. I create 3d models, animations, short films, games, architecture visualization and more.
skills3D Modeling 3D Scanning Animation Architectural Visualization Camera Tracking Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX VR & AR VR 360
software3D-Coat 3ds Max After Effects Blender BodyPaint 3D Cinema 4D FumeFX Fusion 360 Houdini Marvelous Designer Maya Mental Ray Metashape Mocha NUKE Octane Render PFTrack Photoshop Premiere Pro Python Quixel DDO RealFlow RenderMan Sculptris SpeedTree Substance B2M Substance Designer Substance Painter TurbulenceFD Unreal Engine V-Ray ZBrush