Evandro C.
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Evandro C.
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Skills
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Game Design
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Shading
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Art Direction
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Cloth Simulation
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Sculpting
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Mixed Reality
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Augmented Reality
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Rendering
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Architectural Visualization
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Particle Effects
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Texturing
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Facial Rigging
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PBR Texturing
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Animation
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3D Modeling
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Digital Painting
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Texture Baking
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Virtual Reality
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Skinning
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Level of Detail
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Organic Modeling
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Level Design
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Retopology
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Rigging
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Lighting

Zbrush
Substance 3D Designer
Cycles 4D
Krita
Github
Unreal Engine
Substance 3D Painter
Substance B2M
Marmoset Toolbag
Gimp
Photoshop
Unity
SpeedTree
Bitmap2Material
Maya
Blender
Quixel Megascans