Evandro C.
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Evandro C.
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Skills
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Rigging
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Augmented Reality
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Rendering
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Animation
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Texturing
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Mixed Reality
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Virtual Reality
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Level Design
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Retopology
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Texture Baking
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Organic Modeling
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Facial Rigging
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Skinning
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Cloth Simulation
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3D Modeling
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Architectural Visualization
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Art Direction
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Game Design
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Level of Detail
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Lighting
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Digital Painting
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Particle Effects
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Shading
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PBR Texturing
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Sculpting

Blender
Photoshop
Maya
Unity
Cycles 4D
Quixel Megascans
Substance B2M
Zbrush
Unreal Engine
Bitmap2Material
Gimp
Github
SpeedTree
Marmoset Toolbag
Substance 3D Painter
Substance 3D Designer
Krita