Evandro C.
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Evandro C.
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Skills
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Level of Detail
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Rigging
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Level Design
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Retopology
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Lighting
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Organic Modeling
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Skinning
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Mixed Reality
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Augmented Reality
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Rendering
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Virtual Reality
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3D Modeling
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Texturing
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Architectural Visualization
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Animation
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Digital Painting
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Particle Effects
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Texture Baking
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PBR Texturing
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Facial Rigging
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Cloth Simulation
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Art Direction
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Game Design
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Shading
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Sculpting

Maya
Unity
Blender
Bitmap2Material
Quixel Megascans
SpeedTree
Gimp
Photoshop
Unreal Engine
Marmoset Toolbag
Substance B2M
Substance 3D Painter
Zbrush
Github
Cycles 4D
Substance 3D Designer
Krita