Find approved freelance CG artists & studios.
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
I used Autodesk Maya as a hobby since 2002. I'm working with Blender now, and want to gain.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX VR & AR
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal
Hello, my name is Mariélio Rodrigues Fernandes. I have a degree in mathematics and a postgraduate degree in physics, but for a while I stopped teaching and started to develop a startup focused on freelance projects in 3D modeling and graphic arts. I have many experiences with industrial construction, architectural and character projects. I have training and experience in the areas of geometry and topology. Recently, I am working as a 3D artist and producer of web content.
I am a 3D Character Artist with experience in game development. Graduated in Digital Games by Pontifical Catholic University of Minas Gerais where I had the opportunity to learn about art production for games and animations. My main skills are: Digital sculpture; 3D Modeling; Texturing; Rigging; Animation. Please fell free to contact me for more information or request.
skills3D Modeling Animation Concept Art Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3D-Coat Blender Cycles Eevee Gimp Iray KeyShot Marmoset Toolbag Maya Photoshop RetopoFlow Sketchfab Substance Painter Unity Unreal Engine ZBrush
Currently living in Brazil, I perform low poly 3d modeling for games, and I do PBR texturing, I also have a lot of interest in creating 3d environments always seeking learning and also looking for opportunity to demonstrate my knowledge as a modeler. My complete portfolio is through www.therookies.co/guilrocha
Services in the field of 3D modeling, visualization, animation, 3D printing, CNC. Delivery of projects compatible with popular 3D modeling packages, Unity, Unreal Engine and / or ready for 3D printing, processing on CNC systems.
skills3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Design Facial Rigging Hard Surface Modeling Lighting Motion Graphics Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing
My name is Jonathan Doorenbosch and I am a game developer with 5+ years of experience in various fields of the game industry. I am comfortable with the entire game development pipeline from my experience solo developing my own arcade inspired multiplayer shooter game in Unity3D, as well as lead art roles across 3 shipped games. Proficient in PBR materials, lighting, texture art, you name it. I have worked as a character and prop artist, to designer all the way to animations and am comfortable programming with c#.
skills3D Modeling Animation Color Correction Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Level Design Lighting Organic Modeling Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping VFX
I am a professional 3d artist with over 7 years of experience in the game and entertainment industry. I do specialize in character work but can easily adapt and feel the needs of a generalist. I can make assets for games, animation, and digital sculpting for collectibles and table top figures.
Ola sou deficiente auditivo, falo em libras, sou design de produto e design de veiculos. Trabalho com blender 3d e 3ds max renderizadores como cycles, vray e keyshot. Tamb[em trabalho com marvelous designer, design de roupas e camas.
I'm a 3d generalist with interest in most parts of the 3d pipeline. My bigger focus however is on modelling and texturing. I'm very open to making other types of work and hasty to learn new skills and softwares if necessary to make different projects with different demands.
Hello, my name is Sandeep. I am a full-time Freelance 3d artist. I work based on client's specific needs. Always updating myself with the latest news and articles from the field I'm working on. Please get in touch with me to discuss further. Regards, Sandeep.
skills3D Modeling Animation Architectural Visualization Concept Art PBR Texturing Photo-manipulation Rendering Sculpting Texturing
software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.
skills3D Modeling Animation Architectural Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modeling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.
skills3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush
Hello. I'm a 2D/3D artist . Love to make art, create digital art/concepts/characters/enviroments/illustratios I like to take requests and implement them. Finish bachelor : "Design of Children’s Environment" and master level : "Computer games" at National Academy of Arts - Sofia. My last jobs was like 3d environment artist in Ubisoft Sofia and 3D Generalist-Artist in SnapshotGames
I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!
skills3D Modeling Art Direction Color Correction Concept Design Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
I am an experienced 3D generalist with strong skills in modeling, character design, texturing, rigging, animation and rendering. My background in engineering provides me with problem solving and communication expertise, and I am excited to take on any project that comes my way.
skills3D Modeling Animation Architectural Visualization Cloth Simulation Color Correction Compositing Hair/Fur Grooming Hard Surface Modeling Lighting Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texturing UV Mapping
Ironbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.
skills3D Modeling Animation Architectural Visualization Art Direction Concept Art Crowd Simulation Facial Rigging Hard Surface Modeling Illustration Level Design Lighting Matte Painting Motion Capture Organic Modeling PBR Texturing Photogrammetry Rigging Sound Design Storyboarding Texture Baking Texturing UI Design UV Mapping VFX VR & AR VR 360
I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.
skills3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modeling Level Design Organic Modeling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping
software3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO Silo Substance Painter TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush
3D artist with 9 years of experience. I mainly specialize in character modeling, but I have experience in all facets of 3D art. AAA game experience and a passion for quality and innovation. Besides my skills as an artist I also value honesty and integrity. I continually strive to be a better human and to build good relationships with coworkers, friends and clients.
skills3D Modeling Color Correction Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VR & AR
3D and VFX Generalist. www.danielmoyer.net
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Compositing Decimation File Conversion Fluid Simulation Hard Surface Modeling Level Design Lighting Matchmoving Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Storyboarding Texturing Training UV Mapping VFX VR & AR
software3ds Max After Effects Arnold Character Generator CrazyBump Flash Gimp Illustrator Maya Mental Ray Mudbox Photoshop Quad Cap Sculptris Sketchfab Source Substance B2M Substance Painter Unity Unwrella UVLayout V-Ray xNormal ZBrush