Pablo H.
3D Artist/3D Modeling Artist with a solid track record in Props and Environments production, experienced in programming and rigging. Effective in developing custom scripts that streamline rigging and modeling processes, as well as implementing file organization systems to improve project efficiency. Passionate about creating visual worlds and characters, a team player dedicated to excellence and punctuality in every project. Able to combine technical skills and creativity to adapt precisely to projects from concept to final delivery.
Pablo H.
3D Artist/3D Modeling Artist with a solid track record in Props and Environments production, experienced in programming and rigging. Effective in developing custom scripts that streamline rigging and modeling processes, as well as implementing file organization systems to improve project efficiency. Passionate about creating visual worlds and characters, a team player dedicated to excellence and punctuality in every project. Able to combine technical skills and creativity to adapt precisely to projects from concept to final delivery.
Skills
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Texturing
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File Conversion
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Virtual Reality
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Rotoscoping
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Level Design
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Concept Design
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UV Mapping
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Texture Baking
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Sculpting
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Facial Rigging
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Rigging
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3D Scanning
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Cloth Simulation
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3D Modeling
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Animation
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Concept Art
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Crowd Simulation
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Decimation
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Illustration
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Lighting
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Turntables
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Shading
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Retopology
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PBR Texturing
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Hard Surface Modeling
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Organic Modeling

Zbrush
Mari
Arnold
3ds Max
Maya
UVLayout