Khumansinh J.
I've been working in game development for over 12 years, mainly as a 3D artist. During that time I've worked on a variety of projects, creating game assets, building scenes, setting up levels, and working inside both Unity and Unreal Engine. My experience covers the full art pipeline, from modeling and texturing to optimization, rendering, and getting assets integrated into the engine. I've worked on both real-time game content and high-quality renders, so I'm comfortable balancing visual quality with technical requirements. Over the years I've worked with outsourcing studios, in-house teams, and independent clients, which has given me a good understanding of different production workflows and team structures. I'm comfortable adapting to project needs and taking on a variety of tasks when required. I enjoy solving visual and technical challenges, and I always aim to deliver clean, reliable work that fits the project's goals and production schedule.
Khumansinh J.
I've been working in game development for over 12 years, mainly as a 3D artist. During that time I've worked on a variety of projects, creating game assets, building scenes, setting up levels, and working inside both Unity and Unreal Engine. My experience covers the full art pipeline, from modeling and texturing to optimization, rendering, and getting assets integrated into the engine. I've worked on both real-time game content and high-quality renders, so I'm comfortable balancing visual quality with technical requirements. Over the years I've worked with outsourcing studios, in-house teams, and independent clients, which has given me a good understanding of different production workflows and team structures. I'm comfortable adapting to project needs and taking on a variety of tasks when required. I enjoy solving visual and technical challenges, and I always aim to deliver clean, reliable work that fits the project's goals and production schedule.
Skills
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3D Modeling
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Animation
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Architectural Visualization
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Game Design
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Hair Cards
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Hair/Fur Grooming
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Hard Surface Modeling
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Layout
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Level Design
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Level of Detail
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Organic Modeling
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Particle Effects
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PBR Texturing
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Retopology
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Sculpting
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Skinning
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Texture Baking
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Texturing
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Turntables
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UV Mapping
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AA
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AAA
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Optimisation
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Full Art Process
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Rendering
