Abid S.
Hi, I’m Abid, I work directly with clients as freelancer, And i am running an Outsource studio called Outcast Interactive. I create AAA-quality Props and Environments. I handle the modeling, texturing, setup ( Anything related to 3d) and communication myself, So the process stays clear and direct." Realistic, game-ready environments and props for Unreal Engine and Unity are my main focus. The work usually involves modular kits, believable spaces, detailed world-building, clean assets and scenes that are optimized enough to actually use in production. For the last two years, I have been working closely with a client in Iceland on large Unreal Engine projects, including a detailed virtual version of Perlan Museum and a large environment based on Harpa Concert Hall in Reykjavík. These projects involve real-world reference, large architectural spaces, museum interiors, optimization and long-term environment production. Previous work also includes projects with Leartes Studios and the BBC. The projects I enjoy most are the ones with atmosphere. A game level, a museum, an architectural space, a natural landscape or even a single prop all need to feel like they belong in the world. That is the part of environment art I care about most. Clear communication is important to me. I ask questions when something is unclear, keep the process simple for the client and enjoy working with people from different countries and creative backgrounds. Film, music, games and architecture are a big part of my life, so visual references from Western movies, games, buildings and real-world locations usually feel very familiar to me. Some of the work I can help with: ● Unreal Engine environments ● Game-ready props ● Modular environment kits ● Architectural spaces ● Museum and exhibition environments ● Natural landscapes ● Hard-surface modeling ● Organic world-building ● PBR texturing ● UVs and retopology ● Lighting, rendering and optimization Tools I use: ● Unreal Engine ● Unity ● Blender ● 3ds Max ● Substance Painter ● ZBrush ● Gaea ● World Machine ● SpeedTree ● Marmoset Toolbag ● Photoshop ● Illustrator I am comfortable with both small tasks and longer production projects. Whether the project needs" Outside of 3D work, I’m a big fan of films, TV series, and music, from rock to country. These influences are a regular part of my life and help me quickly connect with the style, tone, and atmosphere clients are aiming for.
Abid S.
Hi, I’m Abid, I work directly with clients as freelancer, And i am running an Outsource studio called Outcast Interactive. I create AAA-quality Props and Environments. I handle the modeling, texturing, setup ( Anything related to 3d) and communication myself, So the process stays clear and direct." Realistic, game-ready environments and props for Unreal Engine and Unity are my main focus. The work usually involves modular kits, believable spaces, detailed world-building, clean assets and scenes that are optimized enough to actually use in production. For the last two years, I have been working closely with a client in Iceland on large Unreal Engine projects, including a detailed virtual version of Perlan Museum and a large environment based on Harpa Concert Hall in Reykjavík. These projects involve real-world reference, large architectural spaces, museum interiors, optimization and long-term environment production. Previous work also includes projects with Leartes Studios and the BBC. The projects I enjoy most are the ones with atmosphere. A game level, a museum, an architectural space, a natural landscape or even a single prop all need to feel like they belong in the world. That is the part of environment art I care about most. Clear communication is important to me. I ask questions when something is unclear, keep the process simple for the client and enjoy working with people from different countries and creative backgrounds. Film, music, games and architecture are a big part of my life, so visual references from Western movies, games, buildings and real-world locations usually feel very familiar to me. Some of the work I can help with: ● Unreal Engine environments ● Game-ready props ● Modular environment kits ● Architectural spaces ● Museum and exhibition environments ● Natural landscapes ● Hard-surface modeling ● Organic world-building ● PBR texturing ● UVs and retopology ● Lighting, rendering and optimization Tools I use: ● Unreal Engine ● Unity ● Blender ● 3ds Max ● Substance Painter ● ZBrush ● Gaea ● World Machine ● SpeedTree ● Marmoset Toolbag ● Photoshop ● Illustrator I am comfortable with both small tasks and longer production projects. Whether the project needs" Outside of 3D work, I’m a big fan of films, TV series, and music, from rock to country. These influences are a regular part of my life and help me quickly connect with the style, tone, and atmosphere clients are aiming for.
Skills
Software
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3ds Max
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Bitmap2Material
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Blender
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CrazyBump
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Cycles 4D
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DaVinci Resolve
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Eevee
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Gaea
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Marmoset Toolbag
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Marvelous Designer
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Photoshop
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Quad Remesher
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Quixel DDO
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Quixel Megascans
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Quixel Mixer
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RizomUV
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Substance 3D Designer
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Substance 3D Painter
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Substance 3D stager
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Substance B2M
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Substance Sampler
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Unfold 3D
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Unity
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Unreal Engine
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World Machine
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xNormal
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Zbrush
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SpeedTree
