Hire Quixel Ddo Artists

Find approved freelance CG artists & studios.
Results: 118

Alex G

Registered: 2 weeks ago

Committed and conscientious artist committed to developing his technical skills and creative vision. Holds a Master’s in Games Design and thrives in the environment in which games are made; excels under the pressure required to deliver and generate projects to tight deadlines, works excellently within teams and displays a robust work ethic and willingness to go above and beyond to ensure the execution of high-quality projects. Skilled in environment and asset design, creating polished and optimized 3D sets, architectural visualization, the construction and animation of in-game scenes.

skills

3D Modeling Hard Surface Modelling Layout Level Design Lighting Organic Modelling PBR Texturing Rendering Sculpting Texture Baking UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Megascans Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush

objects

Environments Nature

industries

Games

styles

Realistic

Jesto J

Registered: 2 weeks ago

Bringing more than ten years of experience with working with a wide variety of games with leading game companies. I am a founder and creative director of game art outsourcing studio, Wrinit games www.wrinit.com

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Blender Marmoset Toolbag Marvelous Designer Maya Photoshop Quixel DDO Substance Designer Substance Painter Unfold 3D Unity Unreal Engine xNormal ZBrush

Mounesh B

Registered: 2 months ago

A passionate game -artist with 14 years of experience in Game art, 10 years of leading, training and mentoring artists. I have worked on multiple AAA titles, mobile and PC games across platform and have experience of working on wide range of 3D, 2D digital asset creation (modelling and texturing), development of game

skills

3D Modeling Lighting Organic Modelling PBR Texturing Sculpting Texturing UV Mapping

software

3ds Max Photoshop Quixel DDO Substance Painter Unity xNormal ZBrush

Nathan C

Registered: 2 months ago

I'm a Australian professional artist with 4 years of experience working in studio for a major location based VR developer. I'm experienced with characters, environments, props, lighting, rigging, shaders and optimization. I'm flexible with art styles and relish the challenges presented by different styles of assets. It is my aim to maintain high levels of professionalism in both artistic/technical ability as well as client communications.

skills

3D Modeling 3D Printing Hard Surface Modelling Photogrammetry Retopology Rigging VR & AR

software

3DF Zephyr KeyShot Marvelous Designer Maya Megascans Photoshop Quixel DDO RealityCapture Substance Designer Substance Painter Unity Unreal Engine ZBrush

Mohammad S

Registered: 2 months ago

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking

software

3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush

Shubham K

Registered: 4 months ago

Hi, my name is Shubham Kumar . I have Experience in Video Games ,Outsource Industry . I have worked on games such as - 1- Mortal Kombat 11 (Cinematic , in Game Assets ) 2- The Outer Worlds (Main Player Ship, Creature fur ) 3- MXGP (bike Customization parts ) 4- 3 more projects under NDA . My Portfolio - https://www.artstation.com/shubham01

skills

3D Modeling Hard Surface Modelling Level Design Lighting PBR Texturing Texture Baking Texturing

software

3ds Max Maya Quixel DDO Unity Unreal Engine ZBrush

Kalabak S

Registered: 5 months ago

A company of 3D professionals with extensive experience in the 3D modeling, rigging, animation and rendering market for games, advertising, 3D printing and other activities involving this area. We are ready to make your projects a reality!

skills

3D Modeling 3D Printing Animation Architecture Visualization Digital Painting Facial Rigging File Conversion Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping

software

Blender GameMaker Studio KeyShot Maya Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

Rhys O

Registered: 6 months ago

I have two years experience working in the industry and have worked on mobile and AAA assets and environments. My main area of focus is props but I also do Environment work.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Quixel DDO Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Paulo S

Registered: 6 months ago

A recent graduate character/prop artist

skills

3D Modeling Organic Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

3ds Max Maya Photoshop Quixel DDO Substance Painter ZBrush

Berker Y

Registered: 7 months ago

My name is Berker Yanyalı. Was born on Feb 1985 in Bursa. I graduated from paint department faculty of fine arts in Turkey. Since then im working professionally as a 3D Artist. Working on character and environment modeling, texturing, design for games, films and cartoon movies

skills

3D Modeling Hard Surface Modelling Organic Modelling Retopology Texturing

software

Marvelous Designer Maya Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Javier B

Registered: 7 months ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Dmitry D

Registered: 1 year ago

3d Artist with more than 5 years experience in gaming industry, I can do complex models from start to finish.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump KeyShot Marmoset Toolbag MODO Mudbox Photoshop Quixel DDO RizomUV Substance Painter Unfold 3D V-Ray xNormal ZBrush

Mathijs K

Registered: 1 year ago

Experienced 3D Character artist for video games and sculptures in general. At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

skills

3D Modeling 3D Printing Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing Training UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Quixel DDO Substance Painter Unreal Engine UVLayout xNormal ZBrush

Florian F

Registered: 1 year ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Asif N

Registered: 1 year ago

I consider myself to be a talented, proven and passionate 3D Artist who constantly seeks to improve at what I do. My philosophy is that nothing is ever finished and everything can be improved. I provide services in 3d modeling, sculpting, texturing, rigging and rendering and would love to have an opportunity to work with you.

skills

3D Modeling 3D Printing Facial Rigging Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photo-manipulation Rendering Rigging Sculpting Sketching Texture Baking Texturing Turntables UI Design UV Mapping VR & AR

software

Marmoset Toolbag Maya Photoshop Quixel DDO Substance Painter Unity ZBrush

Edgar W

Registered: 1 year ago

A 3D Artist with over 10 years of game industry experience. Previously worked on "Moonlight Blade" in Tencent for 4 years. Currently Living in Melbourne as Art Director in Spree Entertainment working on Fiend Legion, which is a cross-platform multiplayer CCG.

skills

3D Modeling Level Design Lighting Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unity ZBrush

Jeff R

Registered: 1 year ago

I'm a freelance 3D Prop and Environment artist based in the UK, with experience working in the Video Games industry. My skills are dressing levels/environments, real-time prop/environment, and character modeling. I also have a good knowledge of lighting and setting up assets/materials in Unreal Engine 4 and Unity.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Texturing

software

3ds Max Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Painter Unity Unreal Engine ZBrush

Daniel B

Registered: 1 year ago

Hello! I am a Professional Game artist based in Mexico currently working as a freelancer previously working as an outsourcer for a major game art company . I can provide concept art and design solutions, and bring your Characters and Environment Props in 2D and 3D into the next level. Let's work together!

skills

Art Direction Concept Art Concept Design Digital Painting Illustration Level Design Look Development Matte Painting Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Storyboarding Texture Baking Texturing UV Mapping

software

BodyPaint 3D CrazyBump Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Quixel DDO Substance Painter Unreal Engine V-Ray xNormal ZBrush

Omar C

Registered: 1 year ago

Hi! I'm an Environments & Props Artist, with 3 years of professional experience. And that's what I do all days. Skills: - Environment/Level Design in Unreal Engine / Unity - High Poly and Low Poly modelling - Digital Sculpting in Zbrush - Modular Modeling - UV Mapping & Maps Baking - Texturing with PBR Shading - Ability to prepare In-Game Assets - 3D Scans Cleanup and Game-Ready models - Assets Optimization for Mobile/VR

skills

3D Modeling Level Design Lighting PBR Texturing Retopology Texture Baking Texturing UV Mapping VR & AR

software

Marmoset Toolbag Maya MODO Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Ross M

Registered: 1 year ago

I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.

skills

3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush