Hire Quixel Ddo Artists

Find approved freelance CG artists & studios.
Results: 109

Berker Y

Registered: 2 weeks ago

My name is Berker Yanyalı. Was born on Feb 1985 in Bursa. I graduated from paint department faculty of fine arts in Turkey. Since then im working professionally as a 3D Artist. Working on character and environment modeling, texturing, design for games, films and cartoon movies

skills

3D Modeling Hard Surface Modelling Organic Modelling Retopology Texturing

software

Marvelous Designer Maya Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Javier B

Registered: 4 weeks ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Dmitry D

Registered: 6 months ago

3d Artist with more than 5 years experience in gaming industry, I can do complex models from start to finish.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump KeyShot Marmoset Toolbag MODO Mudbox Photoshop Quixel DDO RizomUV Substance Painter Unfold 3D V-Ray xNormal ZBrush

Mathijs K

Registered: 6 months ago

Experienced 3D Character artist for video games and sculptures in general. At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

skills

3D Modeling 3D Printing Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing Training UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Quixel DDO Substance Painter Unreal Engine UVLayout xNormal ZBrush

Florian F

Registered: 7 months ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Asif N

Registered: 7 months ago

I consider myself to be a talented, proven and passionate 3D Artist who constantly seeks to improve at what I do. My philosophy is that nothing is ever finished and everything can be improved. I provide services in 3d modeling, sculpting, texturing, rigging and rendering and would love to have an opportunity to work with you.

skills

3D Modeling 3D Printing Facial Rigging Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photo-manipulation Rendering Rigging Sculpting Sketching Texture Baking Texturing Turntables UI Design UV Mapping VR & AR

software

Marmoset Toolbag Maya Photoshop Quixel DDO Substance Painter Unity ZBrush

Edgar W

Registered: 7 months ago

A 3D Artist with over 10 years game industry experience. Previously worked on "Moonlight Blade" in Tencent for 4 years. Currently Living in Melbourne as Art Director in Spree Entertainment working on Fiend Legion, which is a cross-platform multiplayer CCG .

skills

3D Modeling Level Design Lighting Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unity ZBrush

Jeff R

Registered: 7 months ago

I'm a freelance 3D Prop and Environment artist based in the UK, with experience working in the Video Games industry. My skills are dressing levels/environments, real-time prop/environment, and character modeling. I also have a good knowledge of lighting and setting up assets/materials in Unreal Engine 4 and Unity.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Texturing

software

3ds Max Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Painter Unity Unreal Engine ZBrush

Daniel B

Registered: 7 months ago

Hello! I am a Professional Game artist based in Mexico currently working as a freelancer previously working as an outsourcer for a major game art company . I can provide concept art and design solutions, and bring your Characters and Environment Props in 2D and 3D into the next level. Let's work together!

skills

Art Direction Concept Art Concept Design Digital Painting Illustration Level Design Look Development Matte Painting Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Storyboarding Texture Baking Texturing UV Mapping

software

BodyPaint 3D CrazyBump Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Quixel DDO Substance Painter Unreal Engine V-Ray xNormal ZBrush

Omar C

Registered: 8 months ago

Hi! I'm an Environments & Props Artist, with 3 years of professional experience. And that's what I do all days. Skills: - Environment/Level Design in Unreal Engine / Unity - High Poly and Low Poly modelling - Digital Sculpting in Zbrush - Modular Modeling - UV Mapping & Maps Baking - Texturing with PBR Shading - Ability to prepare In-Game Assets - 3D Scans Cleanup and Game-Ready models - Assets Optimization for Mobile/VR

skills

3D Modeling Level Design Lighting PBR Texturing Retopology Texture Baking Texturing UV Mapping VR & AR

software

Marmoset Toolbag Maya MODO Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Ross M

Registered: 9 months ago

I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.

skills

3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Robert R

Registered: 9 months ago

Over 10 years Game and Indie Experience with over 4 shipped titles. Specializing in VR and Mobile Game Development. We worked on Crystal Rift, Windlands 1 + 2, SuperTrucks off Road and some more games around the world. We are currently a small team of 2, myself and my apprentice. My apprentice takes care of low poly modeling and I take care of the rest of the business. We have a broad range of skills and knowledge base.

skills

3D Modeling Animation Concept Art PBR Texturing Retopology Rigging Sculpting Texturing UV Mapping

software

3D-Coat 3ds Max Maya Metashape Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

Adrian B

Registered: 9 months ago

I am a versatile CG artist with over 12 years of experience and dedicated to creating high quality art. I have a keen eye for form, shape and detail with excellent understanding of hard surface objects. I have strong abilities in digital modelling and texturing of high and low poly models and a vast experience as an artist both for games and visualization purposes.

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping VR & AR

software

3ds Max KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Ibrahim B

Registered: 10 months ago

3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing 3D Hardsurface Modeling Available for freelance or Full-time Job

skills

3D Modeling 3D Scanning Animation Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Sound Design Texture Baking Texturing

software

3ds Max CrazyBump Illustrator Metashape Photoshop Quixel DDO Substance B2M Substance Painter TopoGun xNormal ZBrush

Carlos V

Registered: 10 months ago

I'm a Game developer and a 3D Artist, specialized in Character modelling for games with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

skills

3D Modeling Architecture Visualization Art Direction Photo-manipulation Training UV Mapping

software

3D-Coat 3ds Max Blender CrazyBump CryEngine HDR Light Studio KeyShot Marmoset Toolbag Marvelous Designer Maya Mischief Quixel DDO Substance B2M Substance Painter Unity Unreal Engine ZBrush

Santosh K

Registered: 10 months ago

Led by a team of passionate and talented artists and professionals, Plan B Studios delivers high quality 3D services to help bring our clients’ visions to life. We’re proud of our excellent track record of creating engaging and state of the art 3D contents through a combination of traditional techniques and modern technologies. Discover some of the projects we’ve worked on and see how our qualified and experienced 3D Outsource Studio can take your project to the next level.

skills

3D Modeling Art Direction Hard Surface Modelling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender CryEngine KeyShot Marmoset Toolbag Maya Photoshop Quixel DDO Shotgun SketchUp Substance Painter Unfold 3D xNormal ZBrush

Arnas K

Registered: 11 months ago

With years of experience in 3D design, working on whole sorts of projects from commercials to custom VR experiences I'm happy to offer you my time and expertise! What do I do? I help you realize your concept and turn it into practical, usable, well designed and streamlined. Also I love helping out with the process, tutoring, optimizing and improving efficiency. My favorite themes are Scifi and industrial design, creating weapons, vehicles, robot designs. Message me if there's any doub

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Concept Art Concept Design Decimation File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping VR & AR VR 360

software

3ds Max After Effects Blender Marmoset Toolbag Marvelous Designer Metashape Photoshop Premiere Pro Quixel DDO Unity Unreal Engine ZBrush

Charles E

Registered: 11 months ago

I am a 3D artist with a lot of experience in realtime and video game applications. I treat every project I work on as a unique challenge and focus on delivering the highest quality results possible within a reasonable time frame. I love taking a project from concept to completion, including the high and lowpoly modeling process, UVs, texturing and when applicable creating unique shaders to achieve unique visuals, a high level of technical quality and maximum performance.

skills

3D Modeling Art Direction Hard Surface Modelling PBR Texturing Sculpting Shading Texture Baking Texturing

software

Marmoset Toolbag MODO Photoshop Quixel DDO Softimage xNormal ZBrush

Frank O

Registered: 11 months ago

I create hard surface assets optimized for real-time render applications using a high poly to low poly workflow. Strong background with industrial, military and aviation themed projects. Creating real-time 3D models since 2002.

skills

3D Modeling Hard Surface Modelling PBR Texturing Photo-manipulation Retopology Texture Baking Texturing Turntables UV Mapping

software

Blender Marmoset Toolbag Photoshop Premiere Pro Quixel DDO Substance Painter ZBrush

Zoran L

Registered: 11 months ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush