Published June 21, 2019
Based on the concept I developed 3D modeling with Zbrush
Later I have optimized it with the tools to do the retopology in Blender.
Finally I have projected the maps and I have painted the texture in Photoshop.
Then I have continued working on Blender, to do the Rigging and leave it ready to implement.
I developed this character based on the concept presented by Aric Salyer