Pavel S.
I’m a Lead / Senior 3D Character Artist and Character TD with 17 years of game development experience, specializing in production-ready characters for games. I work across the full character pipeline, including high-poly sculpting, production topology, UVs, baking, PBR texturing, clothing, hair cards, rigging, skinning, facial setups, LODs, and Unreal Engine integration. My experience covers realistic, stylized, and likeness-based character production. Alongside character art, I develop Maya/Python tools and character workflows for rigging, deformation, skin transfer, asset validation, facial setups, and MetaHuman-based pipelines. I also have extensive experience reviewing character assets, solving production problems, and coordinating distributed art teams. My shipped projects include Crime Boss: Rockay City, Super People, and Solasta: Crown of the Magister. I’m available for character production, Character TD / rigging, character-focused Technical Art, and lead-level support on both short-term and long-term projects.
Pavel S.
I’m a Lead / Senior 3D Character Artist and Character TD with 17 years of game development experience, specializing in production-ready characters for games. I work across the full character pipeline, including high-poly sculpting, production topology, UVs, baking, PBR texturing, clothing, hair cards, rigging, skinning, facial setups, LODs, and Unreal Engine integration. My experience covers realistic, stylized, and likeness-based character production. Alongside character art, I develop Maya/Python tools and character workflows for rigging, deformation, skin transfer, asset validation, facial setups, and MetaHuman-based pipelines. I also have extensive experience reviewing character assets, solving production problems, and coordinating distributed art teams. My shipped projects include Crime Boss: Rockay City, Super People, and Solasta: Crown of the Magister. I’m available for character production, Character TD / rigging, character-focused Technical Art, and lead-level support on both short-term and long-term projects.
Skills
