Fernando C.
I have been working in the 3D sphere 5+ years, being involved in all the phases of 3D modeling creation (from concept art, modeling, texturing and rigging, through exporting and implementing to the game engine). In these last 3 years I focused on the Game Industry, working on projects for VR, mobile and PC. My passion is stylized art and online games, especially MMORPGs. I enjoy learning new skills and tools for solving problems. Skills: concept, modeling, texturing, shaders, baking, environment design, lighting, basic rigging and animation. Tools: Blender, Maya, 3DS Max, Zbrush, Substance Painter, 3DCOAT, Photoshop, Marmoset, Unity, Unreal.
Fernando C.
I have been working in the 3D sphere 5+ years, being involved in all the phases of 3D modeling creation (from concept art, modeling, texturing and rigging, through exporting and implementing to the game engine). In these last 3 years I focused on the Game Industry, working on projects for VR, mobile and PC. My passion is stylized art and online games, especially MMORPGs. I enjoy learning new skills and tools for solving problems. Skills: concept, modeling, texturing, shaders, baking, environment design, lighting, basic rigging and animation. Tools: Blender, Maya, 3DS Max, Zbrush, Substance Painter, 3DCOAT, Photoshop, Marmoset, Unity, Unreal.
Skills

3DCoat
Blender
Github
Google Drive
Marmoset Toolbag
Maya
Miro
Photoshop
Sketchfab
Substance 3D Painter
Trello
Unity
Unreal Engine
Zbrush
After Effects