Nikoloz G.
Self-taught 3D artist skilled in high-quality modeling, texturing, cinematic lighting, and rendering. I work on game assets/props, weapons, environments. I create both high and low poly assets based on the requirements. Highly skilled in asset optimization for integrating them into engines for various platforms. Skilled in shaders and particle systems both in Unity and Unreal 5. Looking for memorable and challenging experiences.
Nikoloz G.
Self-taught 3D artist skilled in high-quality modeling, texturing, cinematic lighting, and rendering. I work on game assets/props, weapons, environments. I create both high and low poly assets based on the requirements. Highly skilled in asset optimization for integrating them into engines for various platforms. Skilled in shaders and particle systems both in Unity and Unreal 5. Looking for memorable and challenging experiences.
Skills
