Pablo B.
Senior Character Artist with 7+ years of professional experience working across the full character production pipeline for real-time projects and video games. I specialize in creating optimized, game-ready characters, from high-poly sculpting and clean retopology to PBR texturing and real-time implementation. In addition to hands-on production, I have experience supervising character development, ensuring quality, consistency, and alignment with technical and artistic requirements. I am comfortable working in professional pipelines, collaborating with leads and art directors, and delivering reliable results in remote, production-driven environments. Available for freelance and remote work.
Pablo B.
Senior Character Artist with 7+ years of professional experience working across the full character production pipeline for real-time projects and video games. I specialize in creating optimized, game-ready characters, from high-poly sculpting and clean retopology to PBR texturing and real-time implementation. In addition to hands-on production, I have experience supervising character development, ensuring quality, consistency, and alignment with technical and artistic requirements. I am comfortable working in professional pipelines, collaborating with leads and art directors, and delivering reliable results in remote, production-driven environments. Available for freelance and remote work.
Skills

Photoshop
Zbrush
Mari
Marvelous Designer
Substance 3D Painter
Unreal Engine
Maya
Marmoset Toolbag