Jacobo M.
I sit comfortably at the intersection of Art and Technology. My goal is to build efficient workflows without sacrificing artistic vision. My expertise spans two main areas: 1. Proceduralism & Tools: I specialize in Houdini to create procedural art and high-end VFX for film. I also develop custom tools for Unreal Engine and Unity, empowering art teams to work faster and smarter. 2. The Game Art Pipeline: I am passionate about the entire creative process in real-time engines. My focus lies in: __Real-time VFX: Creating optimized, visually striking effects in Unreal and Unity. __Character Creation: Modeling and texturing characters with a strong technical foundation (topology, rigging ready) while maintaining a unique, hand-crafted artistic touch. I love solving technical challenges to bring complex artistic ideas to life.
Jacobo M.
I sit comfortably at the intersection of Art and Technology. My goal is to build efficient workflows without sacrificing artistic vision. My expertise spans two main areas: 1. Proceduralism & Tools: I specialize in Houdini to create procedural art and high-end VFX for film. I also develop custom tools for Unreal Engine and Unity, empowering art teams to work faster and smarter. 2. The Game Art Pipeline: I am passionate about the entire creative process in real-time engines. My focus lies in: __Real-time VFX: Creating optimized, visually striking effects in Unreal and Unity. __Character Creation: Modeling and texturing characters with a strong technical foundation (topology, rigging ready) while maintaining a unique, hand-crafted artistic touch. I love solving technical challenges to bring complex artistic ideas to life.
Skills
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3D Modeling
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Blueprints
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Lighting
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LookDev
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Particle Effects
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PBR Texturing
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Rendering
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Retopology
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Sculpting
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VFX
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Virtual Reality
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Animation
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Cloth Simulation
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Full Art Process
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SFX
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Texturing
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Tool Programming
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UV Mapping
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Rigging
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Concept Art
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Hard Surface Modeling
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Optimisation
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Shading
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Turntables
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UI Design
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Video Editing
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VR 360

Houdini
Marmoset Toolbag
Maya
Substance 3D Designer
Substance 3D Painter
Substance 3D stager
Unity
Unreal Engine
Zbrush
Arnold
Photoshop