mohamed H.
Lead 3D Generalist with 9+ years of experience across real-time 3D, automotive visualization, VFX, games, AR/VR, and digital content creation. Specialized in creating high-quality 3D assets, environments, materials, lighting, and real-time interactive experiences, with a strong balance between artistic quality and technical optimization. Experienced with Unreal Engine, Kanzi Studio, Maya, ZBrush, Substance Painter, Substance Designer, Houdini, NVIDIA Omniverse, Unity, and V-Ray. Strong knowledge of PBR workflows, shaders, real-time rendering, asset optimization, environment creation, procedural workflows, and technical art pipelines. Skilled in developing tools, scripts, plugins, and automated workflows to improve production efficiency, including Maya tools, asset optimization systems, UV workflows, export pipelines, and custom technical solutions. My work covers the complete 3D production pipeline—from modeling, sculpting, UVs, texturing and look development to lighting, optimization, real-time implementation and final presentation. Core Skills: Technical Art • 3D Generalist • Real-Time 3D • Unreal Engine • Kanzi Studio • Maya • ZBrush • Substance • Houdini • Environment Art • Automotive Visualization • VFX • AR/VR • PBR • Shaders • Lighting • Asset Optimization • Procedural Workflows • Pipeline Development • Tool & Plugin Development
mohamed H.
Lead 3D Generalist with 9+ years of experience across real-time 3D, automotive visualization, VFX, games, AR/VR, and digital content creation. Specialized in creating high-quality 3D assets, environments, materials, lighting, and real-time interactive experiences, with a strong balance between artistic quality and technical optimization. Experienced with Unreal Engine, Kanzi Studio, Maya, ZBrush, Substance Painter, Substance Designer, Houdini, NVIDIA Omniverse, Unity, and V-Ray. Strong knowledge of PBR workflows, shaders, real-time rendering, asset optimization, environment creation, procedural workflows, and technical art pipelines. Skilled in developing tools, scripts, plugins, and automated workflows to improve production efficiency, including Maya tools, asset optimization systems, UV workflows, export pipelines, and custom technical solutions. My work covers the complete 3D production pipeline—from modeling, sculpting, UVs, texturing and look development to lighting, optimization, real-time implementation and final presentation. Core Skills: Technical Art • 3D Generalist • Real-Time 3D • Unreal Engine • Kanzi Studio • Maya • ZBrush • Substance • Houdini • Environment Art • Automotive Visualization • VFX • AR/VR • PBR • Shaders • Lighting • Asset Optimization • Procedural Workflows • Pipeline Development • Tool & Plugin Development
