Gabriel B.
Hello, I'm a modeler and I've been working with renderings of products and objects for almost 1 year. I have experience in all stages of a production pipeline, such as modeling, retopology, uv-mapping, texturing, look-dev and post-production. I studied computer graphics for almost two years and ended up falling in love with the 3D universe, where I gained experience in the most diverse software on the market, such as Maya, Unreal Engine, Substance painter, Zbrush, Photoshop, After Effects and Adobe Premier, among others. I have good communication and interaction for project production and my main software used is Maya, for hard-surface modeling and scene rendering.
Gabriel B.
Hello, I'm a modeler and I've been working with renderings of products and objects for almost 1 year. I have experience in all stages of a production pipeline, such as modeling, retopology, uv-mapping, texturing, look-dev and post-production. I studied computer graphics for almost two years and ended up falling in love with the 3D universe, where I gained experience in the most diverse software on the market, such as Maya, Unreal Engine, Substance painter, Zbrush, Photoshop, After Effects and Adobe Premier, among others. I have good communication and interaction for project production and my main software used is Maya, for hard-surface modeling and scene rendering.
Skills

Spark AR Studio
VRay
Maya
Arnold
After Effects
Xgen
Zbrush
Unreal Engine
Marmoset Toolbag
InDesign
Houdini
Substance 3D Painter
Adobe-Illustrator
Photoshop
Premiere Pro
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