Production Titles

The Lord of the Rings: Gollum

Daedalic Entertainment2023
Nintendo SwitchPC (Microsoft Windows)PlayStation 4PlayStation 5Xbox OneXbox Series X|S
Streamline Studios
I worked on in-game cinematic lighting and developed a procedural cinematic character three-point lighting blueprint system.
Technical Artist

Games metadata is provided byIGDB.

Skills

3D Modeling Icon
3D Modeling
Animation Icon
Animation
Architectural Visualization Icon
Architectural Visualization
Art Direction Icon
Art Direction
Camera Tracking Icon
Camera Tracking
Cloth Simulation Icon
Cloth Simulation
Compositing Icon
Compositing
Fluid Simulation Icon
Fluid Simulation
Level Design Icon
Level Design
Level of Detail Icon
Level of Detail
Lighting Icon
Lighting
Particle Effects Icon
Particle Effects
PBR Texturing Icon
PBR Texturing
Post Production Icon
Post Production
Ray Tracing Icon
Ray Tracing
Rendering Icon
Rendering
Shading Icon
Shading
Texture Baking Icon
Texture Baking
Texturing Icon
Texturing
UV Mapping Icon
UV Mapping
VFX Icon
VFX
AAA Icon
AAA
Game Design Icon
Game Design
Prototyping Icon
Prototyping

Software

3ds Max Icon
3ds Max
Blender Icon
Blender
Premiere Pro Icon
Premiere Pro
Quixel DDO Icon
Quixel DDO
Quixel Megascans Icon
Quixel Megascans
Quixel Mixer Icon
Quixel Mixer
SpeedTree Icon
SpeedTree
Substance 3D Painter Icon
Substance 3D Painter
Unreal Engine Icon
Unreal Engine
Zbrush Icon
Zbrush
EmberGen Icon
EmberGen