Emilio N.
I am a 3D Generalist and real-time developer with a foundation in Computer-Generated Imagery (CGI) and studio production experience across film and interactive media. Having worked as a Junior Generalist and Studio Assistant at Treehouse Digital, I deliver clean, production-ready assets, character models, and real-time environments built for high performance and visual fidelity. My pipeline centers on Blender, Substance Painter, and Unreal Engine 5, alongside hands-on development for interactive platforms like VRChat. In addition to 3D creation, my background in professional photography provides a strong eye for cinematic lighting, composition, and realistic texturing. Supported by a technical systems background and extensive experience working in fast-paced, high-pressure team environments, I prioritize clear communication, organized project handoffs, and reliable turnaround on client milestones. Core Software & Skills Primary Tools: Blender, Substance Painter, Unreal Engine 5, Unity, Adobe Photoshop, Lightroom. Specialisms: Real-time 3D asset creation, character & prop design, texturing & lookdev, VR/interactive environments, scene lighting & composition Workflow Focus: Real-time optimization, clean asset integration, technical troubleshooting, collaborative team pipeline adherence
Emilio N.
I am a 3D Generalist and real-time developer with a foundation in Computer-Generated Imagery (CGI) and studio production experience across film and interactive media. Having worked as a Junior Generalist and Studio Assistant at Treehouse Digital, I deliver clean, production-ready assets, character models, and real-time environments built for high performance and visual fidelity. My pipeline centers on Blender, Substance Painter, and Unreal Engine 5, alongside hands-on development for interactive platforms like VRChat. In addition to 3D creation, my background in professional photography provides a strong eye for cinematic lighting, composition, and realistic texturing. Supported by a technical systems background and extensive experience working in fast-paced, high-pressure team environments, I prioritize clear communication, organized project handoffs, and reliable turnaround on client milestones. Core Software & Skills Primary Tools: Blender, Substance Painter, Unreal Engine 5, Unity, Adobe Photoshop, Lightroom. Specialisms: Real-time 3D asset creation, character & prop design, texturing & lookdev, VR/interactive environments, scene lighting & composition Workflow Focus: Real-time optimization, clean asset integration, technical troubleshooting, collaborative team pipeline adherence
Skills
