Ékys P.
3D artist specializing in game art, animation, and stylized real-time visuals. I focus on look development, environment art, procedural workflows (Geometry Nodes), shaders, compositing, and stylized rendering, with six years of independent projects in Blender, Substance Painter, and real-time engines. I’m seeking opportunities in both game development and animation, contributing creatively while bringing unique and immersive worlds to life. My work has been featured in digital art exhibitions in Bali, São Paulo, Berlin, Montreal, Miami, Los Angeles, New York and Tokyo.
Ékys P.
3D artist specializing in game art, animation, and stylized real-time visuals. I focus on look development, environment art, procedural workflows (Geometry Nodes), shaders, compositing, and stylized rendering, with six years of independent projects in Blender, Substance Painter, and real-time engines. I’m seeking opportunities in both game development and animation, contributing creatively while bringing unique and immersive worlds to life. My work has been featured in digital art exhibitions in Bali, São Paulo, Berlin, Montreal, Miami, Los Angeles, New York and Tokyo.
Skills
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3D Modeling
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Animation
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Audio
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Color Correction
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Color Grading
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Composing
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Compositing
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File Conversion
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Full Art Process
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Gamification
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Illustration
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Level Design
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LookDev
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Music
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Optimisation
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Organic Modeling
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PBR Texturing
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Pixel Art
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Post Production
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Ray Tracing
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Rendering
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Rigging
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Sculpting
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SFX
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Shading
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Sound Design
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Texture Baking
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Texturing
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UI Design
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UV Mapping
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VFX
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Web 3.0
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3D Animation
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Art Direction
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C++
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Layout
