Vitaliy K.
Self-taught 3D Character Artist with 3.5 years of hands-on experience, focused over the past year on realistic, game-ready characters. Comfortable across the full character pipeline — high-poly sculpting, clothing simulation, retopology, UVs, PBR texturing, and real-time presentation. Strong eye for anatomy, likeness, and material accuracy. English C1 Character Artist Intern — MGLA Studio Jan 2025 – Feb 2026 • Created in-game character asset elements for a Unity-based project. • Performed UVs and retopology to prepare character models for rigging. • Studied and assisted in game animation development, both hand-keyed and mocap-based. PR Specialist Intern — Sobaka Studio Jan 2026 – Jun 2026 • Developed a six-month communication strategy for a game studio, from research through execution planning. • Conducted SWOT, PEST, competitive, and communication audits; produced a promotion strategy, media plan, and content plan.
Vitaliy K.
Self-taught 3D Character Artist with 3.5 years of hands-on experience, focused over the past year on realistic, game-ready characters. Comfortable across the full character pipeline — high-poly sculpting, clothing simulation, retopology, UVs, PBR texturing, and real-time presentation. Strong eye for anatomy, likeness, and material accuracy. English C1 Character Artist Intern — MGLA Studio Jan 2025 – Feb 2026 • Created in-game character asset elements for a Unity-based project. • Performed UVs and retopology to prepare character models for rigging. • Studied and assisted in game animation development, both hand-keyed and mocap-based. PR Specialist Intern — Sobaka Studio Jan 2026 – Jun 2026 • Developed a six-month communication strategy for a game studio, from research through execution planning. • Conducted SWOT, PEST, competitive, and communication audits; produced a promotion strategy, media plan, and content plan.
Skills
