Miroslav J.
I’m a 3D generalist focused on stylized real-time work in Unreal Engine 5 and Maya. I take a shot or asset from model to final render: modeling, rigging, animation, materials and custom shaders, lighting and Sequencer delivery. My latest project, AXIOM, is a stylized UE5 cinematic. I built the character model, rig and animation, most of the environment assets, a nine-effect post-process stack, and a cel shader reworked for path tracing. Professionally, I’ve animated and rigged in Maya for medical productions at Helix Animation, and I edit and animate ad content as a freelancer for Ovation BBDO. Available for contract work: Unreal Engine cinematics, stylized characters and environments, rigging and animation, shaders and look development.
Miroslav J.
I’m a 3D generalist focused on stylized real-time work in Unreal Engine 5 and Maya. I take a shot or asset from model to final render: modeling, rigging, animation, materials and custom shaders, lighting and Sequencer delivery. My latest project, AXIOM, is a stylized UE5 cinematic. I built the character model, rig and animation, most of the environment assets, a nine-effect post-process stack, and a cel shader reworked for path tracing. Professionally, I’ve animated and rigged in Maya for medical productions at Helix Animation, and I edit and animate ad content as a freelancer for Ovation BBDO. Available for contract work: Unreal Engine cinematics, stylized characters and environments, rigging and animation, shaders and look development.
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