Miguel G.
I’m a 3D Environment and Props Artist specializing in realistic game art and worldbuilding. My work focuses on creating immersive, believable environments and detailed props using modern workflows in Blender, Substance tools, and Unreal Engine. I have experience developing large-scale, optimized assets through projects inspired by War Thunder and Arma 3, blending artistic composition with technical precision to bring environments to life. I’m passionate about crafting worlds that tell stories and enhance player immersion.
Miguel G.
I’m a 3D Environment and Props Artist specializing in realistic game art and worldbuilding. My work focuses on creating immersive, believable environments and detailed props using modern workflows in Blender, Substance tools, and Unreal Engine. I have experience developing large-scale, optimized assets through projects inspired by War Thunder and Arma 3, blending artistic composition with technical precision to bring environments to life. I’m passionate about crafting worlds that tell stories and enhance player immersion.
Skills

DaVinci Resolve
Unreal Engine
Zbrush
3ds Max
PureRef
SpeedTree
Substance 3D Painter
Marvelous Designer
Gaea
Substance 3D Designer
Maya
Blender
World Machine
Marmoset Toolbag