Miguel G.
I’m a 3D Environment and Props Artist specializing in realistic game art and worldbuilding. My work focuses on creating immersive, believable environments and detailed props using modern workflows in Blender, Substance tools, and Unreal Engine. I have experience developing large-scale, optimized assets through projects inspired by War Thunder and Arma 3, blending artistic composition with technical precision to bring environments to life. I’m passionate about crafting worlds that tell stories and enhance player immersion.
Miguel G.
I’m a 3D Environment and Props Artist specializing in realistic game art and worldbuilding. My work focuses on creating immersive, believable environments and detailed props using modern workflows in Blender, Substance tools, and Unreal Engine. I have experience developing large-scale, optimized assets through projects inspired by War Thunder and Arma 3, blending artistic composition with technical precision to bring environments to life. I’m passionate about crafting worlds that tell stories and enhance player immersion.
Skills

Marvelous Designer
Substance 3D Painter
Substance 3D Designer
Blender
Maya
World Machine
Marmoset Toolbag
Zbrush
Unreal Engine
PureRef
DaVinci Resolve
SpeedTree
Gaea
3ds Max