Greg W.
I am a 3D artist with a high drive to create high quality assets for video game production and product showcasing. I have 11 years experience of working with 3D modelling and my main focus goes into scale, silhouette and detail accuracy which I definitely consider important factors - especially when recreating something from real life. I mainly work within Maya and ZBrush. Other software I work in includes Photoshop, Unreal Engine, Substance Painter, Arnold among others depending on the subject. I am open to work on either stylised or realistic projects. Please contact me if you'd like me to be a part of your vision, I am keen to use my skills to help.
Greg W.
I am a 3D artist with a high drive to create high quality assets for video game production and product showcasing. I have 11 years experience of working with 3D modelling and my main focus goes into scale, silhouette and detail accuracy which I definitely consider important factors - especially when recreating something from real life. I mainly work within Maya and ZBrush. Other software I work in includes Photoshop, Unreal Engine, Substance Painter, Arnold among others depending on the subject. I am open to work on either stylised or realistic projects. Please contact me if you'd like me to be a part of your vision, I am keen to use my skills to help.
Skills

Substance 3D Painter
Adobe-Illustrator
Zbrush
Substance B2M
Photoshop
Mental Ray
Iray
Arnold
Maya
Unreal Engine
Marmoset Toolbag
Twinmotion