Fahad S.
I am a 3D environment and vehicle artist with 6+ years of professional production experience, specialising in high-fidelity hard-surface modelling, PBR material authoring, and real-time visualisation in Unreal Engine and Unity. My vehicle work includes high-fidelity supercars — Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle — produced through a full pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO baking, Substance Painter texturing with custom livery and paint material setups, and final real-time rendering in Unreal Engine. I have also built and maintained military vehicle assets including the JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, and ground vehicles for professional VR defence simulation systems, working from technical reference documents to game-ready optimised meshes. Beyond vehicle art, my background covers modular environment kit production, architectural and HVAC systems visualisation, and high-fidelity environment art for film production. I publish modular environment kits on the Fab marketplace under Artemis Interactive. I am available for remote freelance projects including vehicle CGI, automotive visualisation, virtual showroom production, environment art, and product rendering.
Fahad S.
I am a 3D environment and vehicle artist with 6+ years of professional production experience, specialising in high-fidelity hard-surface modelling, PBR material authoring, and real-time visualisation in Unreal Engine and Unity. My vehicle work includes high-fidelity supercars — Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle — produced through a full pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO baking, Substance Painter texturing with custom livery and paint material setups, and final real-time rendering in Unreal Engine. I have also built and maintained military vehicle assets including the JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, and ground vehicles for professional VR defence simulation systems, working from technical reference documents to game-ready optimised meshes. Beyond vehicle art, my background covers modular environment kit production, architectural and HVAC systems visualisation, and high-fidelity environment art for film production. I publish modular environment kits on the Fab marketplace under Artemis Interactive. I am available for remote freelance projects including vehicle CGI, automotive visualisation, virtual showroom production, environment art, and product rendering.
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