Fahad S.
I am a 3D environment and vehicle artist with 6+ years of professional production experience, specialising in high-fidelity hard-surface modelling, PBR material authoring, and real-time visualisation in Unreal Engine and Unity. My vehicle work includes high-fidelity supercars — Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle — produced through a full pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO baking, Substance Painter texturing with custom livery and paint material setups, and final real-time rendering in Unreal Engine. I have also built and maintained military vehicle assets including the JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, and ground vehicles for professional VR defence simulation systems, working from technical reference documents to game-ready optimised meshes. Beyond vehicle art, my background covers modular environment kit production, architectural and HVAC systems visualisation, and high-fidelity environment art for film production. I publish modular environment kits on the Fab marketplace under Artemis Interactive. I am available for remote freelance projects including vehicle CGI, automotive visualisation, virtual showroom production, environment art, and product rendering.
Fahad S.
I am a 3D environment and vehicle artist with 6+ years of professional production experience, specialising in high-fidelity hard-surface modelling, PBR material authoring, and real-time visualisation in Unreal Engine and Unity. My vehicle work includes high-fidelity supercars — Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle — produced through a full pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO baking, Substance Painter texturing with custom livery and paint material setups, and final real-time rendering in Unreal Engine. I have also built and maintained military vehicle assets including the JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, and ground vehicles for professional VR defence simulation systems, working from technical reference documents to game-ready optimised meshes. Beyond vehicle art, my background covers modular environment kit production, architectural and HVAC systems visualisation, and high-fidelity environment art for film production. I publish modular environment kits on the Fab marketplace under Artemis Interactive. I am available for remote freelance projects including vehicle CGI, automotive visualisation, virtual showroom production, environment art, and product rendering.
Skills

Unreal Engine
KeyShot
Zbrush
3ds Max
Maya
Photoshop
After Effects
Substance 3D Designer
Marvelous Designer
Blender
Premiere Pro
SketchUp
Substance 3D Painter