Albert T.
3D Character Artist creating game-ready characters for real-time pipelines. Experienced in freelance production for video games, delivering optimized assets from sculpt to engine integration. Specialized in character modeling, high-poly sculpting, retopology, UVs, PBR texturing, and Unreal Engine workflows. Main tools: ZBrush, Maya, Blender, Marvelous Designer, Substance Painter, Marmoset, Unreal Engine, and Unity. Reliable, production-focused, and comfortable working within deadlines and collaborative pipelines.
Albert T.
3D Character Artist creating game-ready characters for real-time pipelines. Experienced in freelance production for video games, delivering optimized assets from sculpt to engine integration. Specialized in character modeling, high-poly sculpting, retopology, UVs, PBR texturing, and Unreal Engine workflows. Main tools: ZBrush, Maya, Blender, Marvelous Designer, Substance Painter, Marmoset, Unreal Engine, and Unity. Reliable, production-focused, and comfortable working within deadlines and collaborative pipelines.
Skills
