Andranik T.
I'm a creature and character artist with 17+ years in 3D, specialized in photorealistic animals — from anatomy and modeling through fur grooming, rigging, and animation. Grooming and quadruped work are where I'm strongest and happiest: getting the weight, motion, and fur of a wild animal to read as real, in close-up and in motion. My work has been used in campaigns for Nike and eToro, licensed by Ubisoft and National Geographic Wild, and my tiger and snow leopard were selected by Autodesk as the official demonstration models for Maya's hair/fur and VFX tutorials. I build clean, deformation-ready topology (organic and hard-surface, low or high res), rig with CAT, Biped, or custom systems, and take assets all the way through to lighting and final render. What I do: ✓ 3D modeling ✓ UV unwrapping & texturing ✓ Fur & hair grooming ✓ Rigging & skinning ✓ Quadruped & character animation ✓ Lighting & rendering Tools: ✓ 3ds Max, Maya, ZBrush, Mudbox ✓ Ornatrix, XGen, NVIDIA HairWorks ✓ Substance Painter, Photoshop ✓ Arnold, V-Ray ✓ After Effects, Premiere (compositing / post) Open to remote roles and freelance projects — let's bring your creatures to life.
Andranik T.
I'm a creature and character artist with 17+ years in 3D, specialized in photorealistic animals — from anatomy and modeling through fur grooming, rigging, and animation. Grooming and quadruped work are where I'm strongest and happiest: getting the weight, motion, and fur of a wild animal to read as real, in close-up and in motion. My work has been used in campaigns for Nike and eToro, licensed by Ubisoft and National Geographic Wild, and my tiger and snow leopard were selected by Autodesk as the official demonstration models for Maya's hair/fur and VFX tutorials. I build clean, deformation-ready topology (organic and hard-surface, low or high res), rig with CAT, Biped, or custom systems, and take assets all the way through to lighting and final render. What I do: ✓ 3D modeling ✓ UV unwrapping & texturing ✓ Fur & hair grooming ✓ Rigging & skinning ✓ Quadruped & character animation ✓ Lighting & rendering Tools: ✓ 3ds Max, Maya, ZBrush, Mudbox ✓ Ornatrix, XGen, NVIDIA HairWorks ✓ Substance Painter, Photoshop ✓ Arnold, V-Ray ✓ After Effects, Premiere (compositing / post) Open to remote roles and freelance projects — let's bring your creatures to life.
Skills
