Muhammad Z.
Senior 3D Character Artist & Animator with 8+ years of experience bringing stylized and realistic characters to life for games, animated series, and brand campaigns. Founder of Markhor Animation Studio, where I lead a small team specializing in Pixar/Disney-quality character modeling, texturing, rigging, and animation. Trained at iAnimate.net under instructors from DreamWorks, Blizzard, and Disney, with a strong focus on fur/groom quality and production-ready character pipelines. My toolkit includes ZBrush, Blender, Maya, Substance Painter, CC5, Unreal Engine 5, Cinema 4D, and Unity — covering everything from concept sculpt to final render or game-engine integration. I've delivered character work for clients across the US, UK, Europe, and the Middle East, with full file ownership transfer and no royalties. Top Rated on Upwork with a strong job success track record. Whether it's a single hero character or a full animated sequence, I bring both artistic quality and reliable production turnaround.
Muhammad Z.
Senior 3D Character Artist & Animator with 8+ years of experience bringing stylized and realistic characters to life for games, animated series, and brand campaigns. Founder of Markhor Animation Studio, where I lead a small team specializing in Pixar/Disney-quality character modeling, texturing, rigging, and animation. Trained at iAnimate.net under instructors from DreamWorks, Blizzard, and Disney, with a strong focus on fur/groom quality and production-ready character pipelines. My toolkit includes ZBrush, Blender, Maya, Substance Painter, CC5, Unreal Engine 5, Cinema 4D, and Unity — covering everything from concept sculpt to final render or game-engine integration. I've delivered character work for clients across the US, UK, Europe, and the Middle East, with full file ownership transfer and no royalties. Top Rated on Upwork with a strong job success track record. Whether it's a single hero character or a full animated sequence, I bring both artistic quality and reliable production turnaround.
Skills
