Joachim J.
’m a senior 3D character artist and ZBrush specialist with around 14 years of professional experience, including nine years creating characters and props for games at CEGO. I specialise in realistic and stylised-realistic characters, creatures, hero props and print-ready sculptures. My experience spans games, VFX and museum projects, and I can take assets from high-poly sculpting through retopology, texturing and real-time preparation using ZBrush, Blender, 3d max, Maya, Cinema 4d, (Arnold, Vray, redshift, cycles), Substance Painter, Photoshop, After effects and Unreal Engine.
Joachim J.
’m a senior 3D character artist and ZBrush specialist with around 14 years of professional experience, including nine years creating characters and props for games at CEGO. I specialise in realistic and stylised-realistic characters, creatures, hero props and print-ready sculptures. My experience spans games, VFX and museum projects, and I can take assets from high-poly sculpting through retopology, texturing and real-time preparation using ZBrush, Blender, 3d max, Maya, Cinema 4d, (Arnold, Vray, redshift, cycles), Substance Painter, Photoshop, After effects and Unreal Engine.
Skills
