Godwin J.
I'm a 3D Artist, Animator, and Technical Artist with about 14 years of experience working directly with clients from all kinds of industries. Most of my work involves creating animations, visualizations, game assets, and other 3D content, but I've always enjoyed the technical side of things too. Over the years, I've worked on product animation, character animation, modeling, rigging, simulations, procedural systems, and custom Blender tools. Most of my career has been spent working independently, which means I've had to wear a lot of hats. Depending on the project, I might be animating, modeling, rigging, writing Python, solving technical problems, or handling the entire production from start to finish. I've also developed commercial Blender add-ons and worked on research and development projects with universities and research groups, developing custom tools, procedural systems, and automated workflows. My primary tool is Blender, supported by Python, Substance Painter and Marvelous Designer, with some experience in Unreal Engine and Unity. I enjoy challenging projects, especially when they require both creativity and problem-solving. Whether it's a product animation, a game asset, a character rig, or a custom production tool, I like figuring out how to get the job done.
Godwin J.
I'm a 3D Artist, Animator, and Technical Artist with about 14 years of experience working directly with clients from all kinds of industries. Most of my work involves creating animations, visualizations, game assets, and other 3D content, but I've always enjoyed the technical side of things too. Over the years, I've worked on product animation, character animation, modeling, rigging, simulations, procedural systems, and custom Blender tools. Most of my career has been spent working independently, which means I've had to wear a lot of hats. Depending on the project, I might be animating, modeling, rigging, writing Python, solving technical problems, or handling the entire production from start to finish. I've also developed commercial Blender add-ons and worked on research and development projects with universities and research groups, developing custom tools, procedural systems, and automated workflows. My primary tool is Blender, supported by Python, Substance Painter and Marvelous Designer, with some experience in Unreal Engine and Unity. I enjoy challenging projects, especially when they require both creativity and problem-solving. Whether it's a product animation, a game asset, a character rig, or a custom production tool, I like figuring out how to get the job done.
Skills
