Underzone - Player Character
Published May 03, 2017
Lead player character created for Strike Game Labs debut title Underzone, a sci fi action rogue-lite.
The character was modelled from concept art in 3Ds Max with a high poly version details being baked down onto the game asset. Additional stamped normals and other maps were created using Quixel suite before final texturing was completed in Quixel DDo. The character was then rigged and animated and implemented into Unity.